themoken

joined 1 year ago
[–] [email protected] 8 points 6 months ago (4 children)

I think it's a stretch to interpret it as petty when it probably just gave Trip a bit of focus and let his 8 year old nephew shout like "that's my uncle!" or something. Real life astronauts get asked these questions all the time and they're practically deified in our culture.

[–] [email protected] 26 points 7 months ago (4 children)

This better not awaken anything in me...

[–] [email protected] 3 points 7 months ago

That's a fun thought experiment. Weird to think about Kirk's lines delivered in Shakespearean actor English instead of his iconic halting delivery.

[–] [email protected] 6 points 7 months ago (1 children)

Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.

[–] [email protected] 5 points 7 months ago

I recently (2020) played BG1 and 2 with their expansions and on the one hand you're right... But on the other getting the same story with 10x the graphics and some modern QoL would be great. Reaching BG3's massive audience - that isn't all 90s nostalgia gamers - with a story that's new-to-them would really help cement it in the same way BG2 did for BG1.

[–] [email protected] 4 points 7 months ago

I don't hate this. Seems like Skydance has less conflict of interest (i.e. alternative franchises) than the Warner Brothers merger talks from December. Remains to be seen if this is a good thing from a Trek point of view but... Could be worse.

[–] [email protected] 12 points 7 months ago (5 children)

Holy shit, please let this happen.

[–] [email protected] 6 points 7 months ago (1 children)

It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.

[–] [email protected] 5 points 7 months ago (1 children)

They don't, but they define the socket the processor slots into and probably did this to market the newer chips as more advanced than they are (by bundling a minor chip upgrade with an additional chipset upgrade that may have more uplift).

I see no other reason to kneecap upgrades like this when upgrading entails the consumer buying more of your product.

[–] [email protected] 11 points 8 months ago

So cool, thanks for sharing.

[–] [email protected] 14 points 8 months ago (1 children)

John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.

However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).

The reason it runs everywhere is a combination of it's huge popularity, it's (now) open source and it's generally low system requirements.

[–] [email protected] 12 points 8 months ago

I love how surreal this is.

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