theblackveil

joined 1 year ago
[–] [email protected] 3 points 1 year ago (1 children)

It’s probably the most I’ve had going on at any one time. They’re all very brief though - 2~2.5 hours at most - which, oddly, has turned out to be pretty great for those games where everyone’s focused and ready to get stuff done.

[–] [email protected] 4 points 1 year ago

It’s worth it. It’s a very cool system/book with a bevy of super rad tables!

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (3 children)

I’m lucky enough to be running/playing in a few games at the moment - including my first in-person table in literally years.

  • We just did session 0.5 for a Whitehack game that will start in 2~3 weeks after some vacations wrap up. I’m very excited for that one - in person, just met everyone, the group is vibing crazy hard, and we used a really rad mini-game to create the world (The Ground Itself).
  • I play in a Dungeon World game that’s going OK. Feels a little like it’s trying to find its feet atm.
  • I run a Cairn game set in Dolmenwood that, after a PC decided to just straight up eat some fairy memory crystals, has turned into a Troika! fever dream game running The Forest Primordia. Might be my favorite game I’ve ever run as the players are just all excellent.
[–] [email protected] 7 points 1 year ago (2 children)

Effectively, NSR games are games in the OSR spirit (generally, but not necessarily, rules light with a focus on procedural systems that generate experience rather than prescribed plot [though this isn’t always the case with either “school”]) that are not concerned with being immediately compatible with OSR adventures.

Systems like Cairn, Mothership, and Electric Bastionland are all good examples of the NSR.