OSR/NSR Tabletop Roleplaying Games

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Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.

My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:

founded 1 year ago
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Hey Gang,

I'm seeing an uptick in downvoting to, I presume, express displeasure. Please don't. If a topic doesn't speak or appeal to you, move along, please don't downvote it. Please use the downvote button for content that doesn't belong here because it is inappropriate.

Thank you and game on!

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I thought it might be nice to set up a thread in which we can recommend game systems to one another. What do you like? Why? Give us a quick blurb about a game you like and why you think others might like it. Maybe call out if you think it would be good for absolute beginners or folks new to the OSR/NSR. Oh and the genre too. If this gains some steam, I’ll pin it to the sidebar for easy access.

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This bad boy just arrived and I am so excited! The art is incredible. Has anyone played this?

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If your table loves unique worlds, is interested in a seafaring or mercantile campaign, or wanted to enjoy Ultraviolet Grasslands but it felt too picaresque or undirected, this is a book for you. What it will require from the referee, though, is a lot of prep work, both before session 1, and between sessions, and a decent level of confidence with improvisational play.

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Bill Hoyt - My Old Campaign (smolderingdung.itch.io)
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
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It was a bit stressful and confusing at times as new abilities were constantly being piled on, and maybe it was a mistake to choose a system like DCC. If I had it to do over again something simpler, with flatter curves and less wacky stuff injected might make for a smoother ride. But maybe the bumps along the way are what made the ride so memorable to begin with.

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My aim is for it to be a living document that evolves as I run games, scratch out well-used results, add new ones, and add/subtract whole tables. It is also not intended to be a new RPG ruleset or anything like that, but more my reflection of BX D&D. The way I butter my toast.

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The Monsters & Mazes blog has suggested #Hexplore24 to replace #Dungeon23. The idea is to solo play through a newly generated hex each day for a year.

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I'm creating a wagon inventory sheet for my players, who are using slot-based inventory tracking. They want to modify the wagon to have solid walls and a roof, like a vardo. How many slots should I reduce the carrying capacity by? I think the 3d6DTL crew did something similar in their Dolmenwood campaign. Any suggestions on the cost of the modification? We're using OSE Advanced Fantasy. Thanks!

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So you want to take a party from Level 1 to 10+ Ehh? (ucf80c1e23d17f96fcaea8b969b0.previews.dropboxusercontent.com)
submitted 1 year ago by [email protected] to c/[email protected]
 
 

Free as it was allways meant to be - no charge free distribution

The Great Flanaess River Adventure

https://www.dropbox.com/sh/rrola91bka8e3qy/AAALdfzA99LDdgZJfXKUTtwGa

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After chipping his tooth on a rotten Cadbury Egg! Jack has decided the Easter Bunny needs to die.

Bring Jack the head of the Easter Bunny and receive lifetime supply of Star Bats Crack-O'Chino Drink!

What is your Halloween Costume? Superhero, Witch, Ghost, GI Joe, Pokebeast, Cowboy, Rock Star, Gladiator, or Serial Killer?

Don't forget to fill your bag with loot and candy!

Simple roll stats and then roll under mechanic

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Hey y'all! Just wanted to drop a free d6 of Troika backgrounds from a setting book I've been working on! Can you guess what character inspired what background? A certain time travelling adventure JRPG is the key. Enjoy!

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One comment:

Professor DM just casually creating a masterclass in how to run a megadungeon, giving an entertaining as all hell recount of a campaign, showing a whole mess of incredible miniatures AND bringing a supergroup of creators to present it all, absolutely 10/10 content!

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I've seen people go with the approach that says that you can stunt (ie. achieve an effect different than damage) by simply forfeiting your damage roll if you hit. It's simple and nice, but I think doesn't really add to the game what stunting should - Something out of the box, raising the stakes to gain an advantage somehow, at added peril to yourself. So here is how I would do ii.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

This past year, my home-group have ventured across the much-anticipated Dolmenwood setting. In hexcrawling through this mystical land, I anticipated the classic dungeon-game sandbox experience… you know, hexes and such. Yet, in play we engaged most with Dolmenwood’s mesmerizing pathcrawl, where trails, rivers, and fairy roads intertwined with the classic hexmap terrain.

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https://www.drivethrurpg.com/product/298057/A-Rasp-of-Sand

This reminds me very much of Emily Allens Adventures or Mr. Reed's Ten Down.

It has a very OSR vibe to it. Could be very useful in your toolbox to have generational map for the characters. A good why do we delve is always useful.

I used the KELP Forrest a few times now as well as the The TWILIGHT location and encounters tables.

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Swordtember 2023 (forums.hexed.press)
submitted 1 year ago by [email protected] to c/[email protected]
 
 

Anybody else giving Swordtember a try this year? I am giving it ago, despite failing miserably at it last year. One wrinkle for me: I'm not limiting myself to swords. I hereby dub it, Weaptember!

As it is also #WIPWednesday, here's the write-up on my first weapon:

Gorger, the Club of Blebazabu

Chaotic great club +2 / +4 vs Law, INT 9 EGO 8, COM empathy, POW illusion generation / detect law

This was the war club of the demon, Blebazabu, lost somewhere on the prime material plane. Legend places it at the bottom of a steep crater hidden under a sea of ice.

Though the great demon cannot leave his abyssal abode, it is said his servants are ever seeking for the club. Woe betide the world should they find it!

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I'm currently running an OSE Advanced campaign with some friends. Any suggestions on activities in the village that the party has established as a home base for a fall festival? I'm thinking of a log rolling (dex), ale drinking (con), etc., but I would love some creative things to add to the mix and make it more fun. Zany is always welcome with this group of players!

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During my marathon pointcrawl across the country, I had a Gamemastering epiphany: everything should have a cost!

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One of the best let's play examples of old school play!

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A new generator by Azgaar!

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Most of these are great 1st Level Starters

From this Reddit Post https://www.reddit.com/r/osr/comments/zlzrzf/big_big_list_of_osr_dolmenwood_fairy_tale/

-Most of these are for 1st Lvl D&Dish Characters

Forest of Doom - Dragon Magazine #73

The Lost Cache of Father Thomas - Footprints #5

Gone Fishing - Beer & Barbarians

Winter's Daughter by Gavin Norman

Wet Grandpa - Evey Lockhart

Chagmat - Dragon Magazine #63 -admitally it needs some work

Quest for Midas Orb - Dragon Magazine #61

DF27 Red Tam's Bones - Dragonsfoot

Wandering Trees - Dragon Magazine #57 -

The Witch of Windcrag - Dungeon Mag #51

Garden of the Hag Queen - Dragonsfoot

The Fell Pass - Dragon magazine #32

The Shadowed Keep by Kramer

The Gnomes of Levnec

Lamentations of the Gingerbread Princess

The Red Demon in The Vile Fens by Gus L

Pollute the Elfen Memory Water by Michael Raston

Yrchyn the Tyrant by Kramer

The Inn of Lost Heroes by Spahn

The Purple Worm Graveyard by Bryce Lynch

The Pale Lady

The Forest of Doom Dragon Magazine # 73

The Gypsy Train Dragon Magazine #93

N2 The Forest Oracle by Carl Smith

Imagine Magazine #17 Tir Nan Og

The Fungus Forest by Nash Press

A Thousand Dead Babies

Scourge of the Tikbalang (fairy horror comes to Dolmenwood)

Slaves to Fate - Earl of Fife Games

Garden of Ynn

Midderzine #2 Port Mulhollow

The Willowmere Vagabonds by Aaron Fairbrook

Barrow Keep - Den of Spies

Elder Oak by Thomas

Tangled by Josh Domanski

Tannic by Amanda P - will require some work to convert to OSE

Realm of Leaves from True Mask Games

The Black Wyrm of Brandonsford by Chance Dudinack

Spears of the Northmen https://thiefofwhispers.wordpress.com/2022/08/26/spears-of-the-northmen-an-adventure-for-worlds-without-number/

Land of Milk & Honey by Zzarchov Kowolski

Blood in the Chocolate by Kiel Chenier

A Baker's Denizen by Goblin Stomper Games

The Rot Beneath Winterbrook

Pool of the Standing Stones

Mushroom Hunt (A perfect Dolmenwood Starter) https://www.reddit.com/r/onePageDungeon/comments/r4fyob/i_made_a_lil_hex_adventure_based_on_some_stories/

Patryk Ofat's "Great Faerie Revolution"

Nate Treme's "Bad Frog Bargain"

Peril in Olden Wood

Dovedale from Dungeon Magazine 46 can be modded for it.

Tales of Enchantment from AD&D 2e

EX1 Dungeonland

The Forest of Gornate_ from EMDT/Gabor Lux

Secrets of the Wyrwoode by Luigi Castellani

Beyond the Wall and Barrow Keep - Den of Spies

I have done Barrow Keep - Den of Spies, Dolmenwood, Keep on the Borderlands combo with a certain family of conquerors having special Charm Dragon Psionics :)

Lamentations of the Gingerbread Princess

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