terrehbyte

joined 8 months ago
[–] [email protected] 5 points 1 month ago (1 children)

I keep different identities for different purposes. This identity is pretty public and active on social media, but mostly in the developer and anime sphere. This is partially born out of a desire to find other people to connect with on those topics, which makes it a worthy trade-off in my view. I also don't mind sharing what I've posted since most won't bother to look closely, and even if they do, there's not too much to find other than my interests and past projects.

Other identities serve other interests or are much more personal, so those things aren't as closely in the public eye. My more divisive or controversial takes are really only shared with trusted friends and generally not in writing though, so I might not fit the question you're posting very well, haha

[–] [email protected] 2 points 7 months ago

I've only used code snippets in VS Code which can store them in user settings for synchronization. They can also e stored in project settings, which can be optionally synchronized via source control.

I tend not to need them in larger projects where a lot of codegen is available or macros, so I haven't thought about a solution for things like VS or manual syncing.

[–] [email protected] 1 points 7 months ago

Generally, I wait for gameplay footage from official and unofficial sources before committing to buying a game. I have a number of accounts I follow on other social media platforms that keep me updated on new games I might be interested, but none of them are reviewers outside of a quick 30-second blurb on socials or their Steam Curator account.

If I'm leaning buy but still hesitant, I'll generally pick it up and play for a bit to see if I'll keep it.

I don't find that my tastes align very closely with any reviewer, so I generally steer clear of them. If there's any kind of massive community criticism, there's bound to be plenty of people shouting about it online which makes it easy to take into consideration (whether to ignore it or not).

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

Yeah, the improved contrast and color accuracy is the main reason why I even considered swapping out the screen. The simulated color vibrancy mod (which is coming "soon" to stock SteamOS 3.5 anyway) ended up being good enough for me though as long as I just want pretty colors.

If I really care about the visual experience, I'm doing it on my desktop w/ a proper monitor anyway, not on the dinky little 7" screen.

That said, if I ever broke the screen though, I might do it since I'd have to replace it anyway.

[–] [email protected] 33 points 8 months ago

An extension called Indie Wiki Buddy can also help with this by helping direct you to known alternatives to fandom for specific franchises or falling back to Breezewiki-based instances that rehost Fandom content without all of the Fandom bloat. It also provides this filtering and hinting to search results too, so you don't have to change your workflow too much to use it.

[–] [email protected] 3 points 8 months ago

I think my preference would be to have the game offer to reduce the difficulty temporarily after failing or offer other forms of support to make the boss encounter easier. If I selected Hard then I probably want the challenge of Hard, but if this difficulty spike is too much, then smoothing it out could be acceptable.

This is also ideally in addition to a way to adjust the difficulty mid-game as needed, of course.