swizzle9144
Thanks a lot! This clarifies it for me, and if I understand correctly, it shouldn't be a concern for me since my laptop isn't used for data-intensive computing.
Another re-run sort of a patch for me 🙏
Understandable.
Still, I just hope iOS 15 will be supported—I like to get the most mileage out of my older devices.
Which will be the lowest supported iOS version?
Edit: Please correct me if I'm wrong here's a trend in iOS app development where all new apps have arbitrarily high iOS requirements when they could run on older iOS versions just fine. I would love to use Voyager but if it goes down the same route, I won't be able to :(
I know about the PWA but it can stop working for me over time when the old release of WebKit on my phone eventually becomes incompatible with it
Hmm. Right. I guess it's the multiple waves enemy line-up in conjunction with the corrosion mechanic to blame. Speaking of the subsequent chambers, isn't it kind of odd how they're easier in comparison to the first one? Also, I may complete the Spiral Abyss only to forget about it for two weeks, but I have the feeling this has been an ongoing trend for the last two—if not three—Abyssal cycles
To add to that, it's so much more fun when you can grab anyone you like and have invested into, and then beat the Abyss with. Why can't HoYo get this, right? I get it—there got to be some variety in each Abyssal line-up but, for example, the last cycle's 12-1 was just cheap.
I don't follow leaks so I don't know what's HoYo is cooking for us in Fontaine but it's definitely not going to be pretty after Hyperbloom proved to lower the barrier to entry for the Spiral Abyss. So, if their track record of buffing enemies for the Abyss specifically and the fact this cycle was specially tailored for Eula (to many theory crafters, a weak unit by today's standards) are anything to go by, then I expect them to just do that to us ;)
Happy birthday!!!
:3