srasmus

joined 2 years ago
[–] srasmus 3 points 6 months ago (1 children)

This article really seems ai generated.

[–] srasmus 21 points 6 months ago (1 children)

I feel like I've heard that clearing the tangles really doesn't affect the trajectory of the disease?

[–] srasmus 1 points 6 months ago

Get ready for a vexing week.

[–] srasmus 5 points 7 months ago

Dimensions by Jacques Vallee

[–] srasmus 15 points 7 months ago* (last edited 7 months ago) (1 children)

Initial reaction is just "doesn't look right", but it's probably just because Ron Perlman IS Hellboy to me. I'm excited for it either way.

[–] srasmus 24 points 7 months ago

You must be new here

[–] srasmus 2 points 8 months ago* (last edited 7 months ago)

Honestly sounds like a great idea. MCTS is so necessary for so many people, and it feels like it's constantly existentially threatened. Anything to mature the system is good in my book.

[–] srasmus 5 points 8 months ago* (last edited 8 months ago) (1 children)

Kettle cooked, salt and vinegar, brand is secondary, but I'm partial to Kruncher's

[–] srasmus 7 points 9 months ago (1 children)

Arizer Air Max. Love the thing. Love packing one of the pods beforehand and just having it ready to go.

[–] srasmus 6 points 9 months ago (1 children)

For me, Starbound was 3 decent-but-not-great games that were in no way cohesive.

Exploration, building, and RPG/quests

Exploration was a big selling point for the game. I think we were all still enamored with the randomly generated planets idea from Minecraft, but it was fairly engaging for far longer than it had any right to be. Interesting POIs, nearly endless supplies of weapons and gear. It fell short when it came to enemies, but apart from that it was impressive.

Building was really interesting too. It built on Terarria in a way that allowed you to make anything from an underground space bunker to a castle. Unfortunately, there was so many building items that you would end up just using the pixel printer if that's what you wanted to do, and would kind of ignore the exploration aspect. It also really didn't make sense to build anything when you could customize your ship.

And then the quests. I was so disappointed with the story and quest system. Every story based area existed in some kind of pocket dimension that was totally separate from the universe you're jumping around, so it feels like the open world is intrinsically limited in how interesting it can be, since you know anything really important has to be immediately teleported to.

It was difficult to focus on all of these aspects, since they were deep enough to be interesting, but couldn't stand on their own, so you found yourself only dipping your toes into each area and leaving fairly unsatisfied.

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