I couldn't point to a particular source, but my understanding is that it would still take 2 boosts to get to +5 and above. As said, not exactly how they're going to present this, but that's what I understand.
shadedmagus
I'm guessing the damage is lower due to the persistent damage and the fact that spirit damage can take effect if the target has fire resistance/immunity.
Spirit damage is a new damage type that replaces the law/chaos alignment damage. There was also a leaked sidebar from Rage of Elements which has the following:
Vitality and void replace positive and negative traits and damage.
I presume this is due to positive/negative being OGL terms.
I'm starting to not trust RPGBot as definitive when it comes to his PF2E guides. I didn't notice it when I was looking over his 5E stuff, but he seems to be doing his ranking purely on "Does it help do damage?" and "Does it help the damage dealers do damage?" which is not a neutral space to be ranking from.
I do agree that it's good for basic insights - just be mindful of the bias and check other guides.
When you feel like you have to resort to terror to get your way, you're on the wrong side of things.
That does seem odd. It doesn't have to be a "console" distro like ChimeraOS, but maybe an Arch derivative like Manjaro would have been more appropriate. (I don't know many gaming-focused distros tbh)
That makes sense to me, and I had seen the part about being in staff form. I just wasn't sure if the fusion meant that you were wielding the staff even in weapon form.
Thanks!
That does make the Fused Staff feat look pretty appealing then! But for true strike I don't know if that's action efficient, since you can't Spellstrike with that spell. The actions needed for that go like this:
- Change bow to staff
- Cast true strike
- Change staff to bow
- Spellstrike
And I'm not sure how you fit a Spellstrike into the same turn without taking an action the previous turn to set up for it. But having a Staff of Evocation or another evocation-based staff sounds like a great idea!
If it's affordable for you, I would say take a look at the NUC Extreme kits for a living-room PC upgrade. Custom small form-factor that was designed for standard GPU sizes (check the dimensions carefully - my Sapphire 6700XT fit the specs but was still a tight fit), and it's fairly quiet even with graphics settings set up to high.
My wife has been happily playing her games in the living room this past week, and I've been able to sneak a few hours in between.
I feel like there would be a speed penalty for being large and that possibly they might remove reach as a benefit of Large for those ancestries. But I have no idea how close my thoughts are to what they would do.
I guess it depends on what your use case might be. I have heard that Manjaro is decent for a desktop Arch experience, but I have yet to try it.
My use case recently was for a living-room PC that works like a console version of the Steam Deck. For that purpose, ChimeraOS works really well. It's an Arch-based distro that uses the Steam Deck controller-first interface and so far is handling almost everything I've thrown at it. It even has a remote admin app where you can install games from GOG or Epic (although GOG support only installs the base game at the moment, no DLC or updates) or upload console ROMs for emulation.
I would say if you go this route, get a PS4/PS5 controller. The touch space is recognized as a mouse, which removes the need to attach a mouse for those moments when you need to get into the desktop (such as formatting a secondary drive for use in Steam).