setsneedtofeed

joined 1 year ago
[–] [email protected] 3 points 1 year ago (1 children)

Well, you’re shifting from a fan POV to a developer POV here.

From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.

[–] [email protected] 3 points 1 year ago (3 children)

Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.

[–] [email protected] 0 points 1 year ago

I dunno, seems incredibly competent to me.

[–] [email protected] 1 points 1 year ago (1 children)

I was just saying the Deus Ex thing.

[–] [email protected] 2 points 1 year ago

It’s a different kind of beast.

NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.

Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?

[–] [email protected] 0 points 1 year ago (3 children)

Do you have a single fact to back that up?

[–] [email protected] 2 points 1 year ago (1 children)

I dig this look. Pretty sure the same person did a knight in the same style. The colors and kitbash aesthetic choices are very similar. I must look through my books now.

[–] [email protected] 13 points 1 year ago

It’s just a small multi-time fee of 500 morbillion dollars, jeez, just pay the redditorino CEO a fair price, you 3rd party bullies.

 

During the Shutdown War between the alien species known as the Arweli, and the Robot collective known as Groupthink, massive planetwide bombardments occurred.

Arweli industrial planets were targeted particularly as a means of slowing their war effort. Several times, Groupthink suicide ships equipped with a preciously irreplaceable drive crystals would jump deep behind the battle lines and into Arweli territory to unleash a planet wide barrage of atomic weaponry faster than the defenses of the planets could react. The resulting devastation of industrial facilities on the surface of these planets released unimaginable amounts of toxic byproducts into the environments.

After the war, many species including humans would make expeditions to these dead worlds in pursuit of resources, but would find mutated and degraded offshots of the Arweli species clinging to existence in the ruins.

[–] [email protected] 3 points 1 year ago

The Mass Effect series, specifically Mass Effect 2. The atmosphere, the scale, the characters. It's the kind of thing where a AAA budget really bring to life things that AA or indie would have had to cut down.

Fallout 4. I have a lot of problems with the story, worldbuilding, and endless minor nitpicky complaints about this game. However it is an amazing accomplishment and when it does something right, it does it very right. The game is the foundation of mods that make it amazing, and while the game didn't create the mods, they wouldn't exist without the game. To me Fallout 4 is "I played this game for 800 hours and there's nothing to do!" kind of complaining.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

The most recently purchased game that I beat (aside from multiplayer only stuff like Deep Rock Galactic) would be Black Mesa. Motivation to see the overhaul of xen at the end of the game really kept me going.

I recently beat Fallout 1 again, but I was using a high intelligence, high luck gambing critical hit sniper so it was more like an experiment to break the game. I'm in the middle of a 1 intelligence playthrough and its challenging but becoming a bit routine now that I've overcome early hurdles.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

I had multireddits for my subscriptions, but I liked discovering new things. With the extreme amount of trash filtering I did to r/all, it allowed me to discover interesting places I’d have never found on my own.

[–] [email protected] 1 points 1 year ago (1 children)

There are decades worth of great games already out. People should be open to trying out older games, even if it means slight hurdles in downloading compatibility mods or patches.

 
 
 
 
 
 
 
 
 

If anybody wants to take a look. I put up posts on all kinds of minis stuff, but there is a focus on Oldhammer and scratch building stuff. I just want to show it off. I plan to keep adding and making it a kind of archive for projects that I find very cool.

Yes, self promotion. No, I don’t get any money out of it or anything. No ads. I run it at a loss, and all the minis are put up after talking with the creators

 
 

The Liefeld Colony was one of the earliest independent colonies that cut ties to earth's central government. The colony was dedicated to pushing the limits of genetic modification in humans to create the ultimate in physical power.

Over the years, the colony has produced more and more extreme physical advancement among most of the population. Muscles piled atop muscles are the normal physique.

There have been downsides. In the quest for this physical advancement, safety, especially relating to mental and intellectual consequences has been ignored. The average Liefeldian lacks the inclination for education, and the systems in place for the youth primarily focus on athletics and martial skills.

The colony's main super computer known as I.M.A.G.E. was originally an aid to the scientists running the research, but has slowly turned into the only entity on the colony capable of sustaining genetic augmentation, as well as running all of the utility and infrastructure systems.

The material needs of the colony are demanding, and as such many Liefeldians are employed off-world as soldiers, bodyguards, and hired goons all in the service of sending money and resources back home to the colony. Liefeldians have reputations as tenacious and capable fighters, though not to be hired on missions where minimal collateral damage is required.

(I hope my reference with these guys is just obvious enough)

view more: next ›