They work identically to Windows but the filepath to the game changes. Plus, with the recent patch in Proton Experimental, loading DLLs that sit next to the game executable should work better.
This needs to get added to the common nomenclature as the third option 😂
I meant self hosting XMPP or similar to replace texting with.
We use one of these at work! There are a couple of companies offering these solutions such as PaloAlto, Zscaler, etc. and they are typically of the "Next-Gen Firewall" variety (I.e. they scan the content of the packets rather than just routes and ports and such).
The way they work is basically that you establish VPN connections to their endpoints, and they scan the traffic as it passes through. Like a VPN, you get a new IP address that is shared with other customers, but there is a way to pin your original IP in the packet headers if you need.
These connections can be handled via one of a few ways:
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Software on the workstation (best option as it allows deeper traffic routing and control, as long as your workstations are locked down)
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IPSec tunnels configured on the building's router service's endpoints/datacenters
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GRE tunnels configured on the building's router to the service's endpoints/datacenters
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A physical firewall box that sits in front of your other hardware that does any of the above OR something bespoke
Note that unless you have option 4, none of these replace traditional "dumb" firewalls. If you're still using IPv4, you still need a NAT firewall.
None. And F-Droid provides guarantees of trustworthiness that go above what getting it directly from the source can do.
"a 1,000" reads out as "a one thousand". Please correct it to either:
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1,000
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a thousand
Not if you're self-hosting and de-googled they won't.
W... What?
BOOTI PLS
At least it wasn't 11 years of Grand Dad... Oh, wait
There absolutely is, it just takes effort. Many MMOs do this, and as a result almost all of them are playable on linux.