roflo1

joined 1 year ago
MODERATOR OF
 

I don't recall what I was thinking when I drew this. But if I had to guess, I guess wanted to see if I could draw a floor and make it look good... Meh. XD

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Cave #4 (ttrpg.network)
 
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Island (ttrpg.network)
 
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Cave #3 (ttrpg.network)
 

Had a lot of fun trying to depict piles of bones.

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Cave #2 (ttrpg.network)
 
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Cave #1 (ttrpg.network)
 
 
[–] [email protected] 1 points 3 weeks ago

Yeah, I created it mostly out of nostalgia...

There used to be a Google+ community with the same purpose. When G+ closed, many groups flocked to all sorts of platforms (all walled gardens, mind you), but many communities also died in the process.

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Meet /c/micro_maps (ttrpg.network)
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 

I decided to create [email protected]. I even created a first post.

A place for all those doodles in the corner of a page in your notebook. :)

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Coastline (ttrpg.network)
 

In an effort to teach myself to draw, I started making micro maps.

 

This is Seth's final video on Kult: Divinity Lost.

The full playlist is here: https://www.youtube.com/playlist?list=PL25p5gPY6qKXpWiTK9jus59dNePeQ_sBZ

 

I was unsure of sharing, since it's still early info, but here goes.

Greetings, Kultists. Hope everything is alright on your side of the veil. A lot has happened since our last major update (where we talked about Metropolis) and we are eager to share some news with you. I know you’re as excited as we are for this, so let's cut to the chase.

For the next Kickstarter campaign, in addition to the already announced Metropolis sourcebook, we are going to release a smaller book called “The Illusion and the Borderlands” that explores the machinery of the Illusion with an emphasis on the borderlands.

While we don’t necessarily dislike this name, it is not final. We also have a solid idea of what the book should be (and we are working to achieve that), but it goes without saying that we might include/exclude content as we deem fit.

The main idea is that this book should be complementary to similar content found in the Core Rules, such as exposed places from The Illusion (p. 218) and the borderlands of madness (p. 243). We want a more thorough “guide” on portraying the Illusion and the ...

...borderlands in-game, how to work with it, and (possibly) feature more Moves similar to See Through the Illusion. Other than that, each world gets its own “In the borderlands of…”, so one for Limbo, another for the Underworld, another for Metropolis, and so on.

These chapters will feature explanations of what sets them apart. For example, in the borderlands of Inferno our repressed memories and feelings can be made real: the memory of an past abuser stalks us into the night, the fear of living in a distorted...

...body corrupts our flesh, ...and similar torments. Each chapter gets a handful of creatures, NPCs, and sample locations to plug-and-play or build your campaigns around. We will also have an Elysium chapter that will feature the Children of the Night...

... and an extensive look on lictors and how they work the Illusion. But what are the borderlands after all? Shortly put, the borderlands are the places between worlds where the machinery of the Illusion has become faulty.

A good example would be the two locations from the scenario Oakwood Heights. These are locations that, closest to Elysium may follow our concepts of normality, but as we venture deeper they get weirder and more surreal until we finally breach through the “spiritual...

..membrane” and enter another world. When we’re near Inferno, it’s considered “the borderlands of Inferno”, and so on. One sure way to get to the borderlands is visiting exposed places (p. 221).

We will also feature a brief overview of the borderlands of Death, Passion, and Madness. The borderlands of Death is, essentially, a different state of existence (such as the disembodied souls; for example the phantoms seen in the Underworld).

The borderlands of Passion and Madness are more like “states of mind” that might lead us towards enlightenment. There are certain (Dis)Advantages that hint at it as well, such as Sexual Neurosis (p. 101), Seducer (p. 104) and Wayfinder (p. 116).

Well, that’s a lot. Hope you dig it. We can continue talking in the replies, other socials, etc. Reach out if you have any ideas or questions you’d like to share!

Original link: https://twitter.com/KultRPG/status/1783865708885016895

 

Greetings, Kultists. It is that time of the month again, and today we bring you another creation by Petter. The Summoning of Chephali is the description of a passion magician's ritual to summon a nepharite of Gamaliel.

Get it here: https://bit.ly/kultdrops

[–] [email protected] 1 points 3 months ago

I can't seem to edit the post.. but in the meantime, here's the link: https://bit.ly/kultdrops

[–] [email protected] 4 points 5 months ago* (last edited 5 months ago)

The easiest Traveller version is definitely the one from Mongoose.

Also, you should check out Seth Skorkowsky’s overview videos:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

[–] [email protected] 2 points 6 months ago

It's already made in JS (but without a canvas).

So, OP: I guess it's already Free and it's already Open Source. Just save the HTML page somewhere.

[–] [email protected] 6 points 6 months ago

From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

How do you describe a fun, a great session?

[–] [email protected] 2 points 9 months ago (1 children)

Thanks for the insight.

Maybe I am overthinking it. And perhaps I should just let the players try to puzzle it out... and then give up trying XD.

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