rgalex

joined 1 year ago
[–] rgalex 2 points 1 year ago (3 children)

Finnished Call of Cthulhu the past week, finally finished Prey this one (I've abandoned it for about a year), and between all of this I'm playing Baldur's Gate 3. Now I want to play again the System Shock remake, I'm far in the game and I think I can finish it without much time.

[–] rgalex 7 points 1 year ago (1 children)

Dead Cells is a game I always have installed just to pick it up in bursts of 30 minutes or an hour.

It's a roguelike, it's challenging and it's easy to pick up any time.

Even though it has levels, the intended way to play it is in runs. You start the game, start a new run, and try to go as far as you can, you die and repeat.

Multiple paths to choose, so it never becomes boring, and the levels are generated, so you can't memorize everything.

[–] rgalex 60 points 1 year ago* (last edited 1 year ago) (3 children)

It seems they consider themselves complimentary with OpenStreetMap, as stated on their FAQ https://overturemaps.org/resources/faq/#

Overture is a data-centric map project, not a community of individual map editors. Therefore, Overture is intended to be complementary to OSM. We combine OSM with other sources to produce new open map data sets. Overture data will be available for use by the OpenStreetMap community under compatible open data licenses. Overture members are encouraged to contribute to OSM directly.

I don't know a lot about any of both projects, but it seems fair.

[–] rgalex 1 points 1 year ago

I use it, and combining it with autocorrect and suggestions I find it really easy and fast to use.

[–] rgalex 1 points 1 year ago

More like unknowns about implementation details. Defining in brainstorming sessions how we want a solution makes sense, but I don't imagine talking about details.

I was referring more about discussing the details inside of an already defined solution, like, for example, trying to use a library, which one we use, or how would be implemented in detail something.

[–] rgalex 17 points 1 year ago (2 children)

I've always felt that pair programming is more useful on early stages of a task, where there is enough doubt about implementation details and discussing them is worth.

This way it felt more of a meeting between two persons discussing details first, while testing them live to check if we were on track second, instead of programming first and discussing second.

By the time we stand on the screen without talking too much we just stepped aside and separate the task if needed.

Any other kind of forced pair programming feels wrong, either because the task was already planned enough to no create enough discussion, or because it was small enough and the discussion was not worth. I've found myself on situations where "we needed" to make a task in pair programming and was dull as you say.

[–] rgalex 1 points 1 year ago

My favorite game, one of the best games I've ever played.

[–] rgalex 4 points 1 year ago* (last edited 1 year ago)

I remember playing 0ad before. I find it very impressive for a FOSS game.

[–] rgalex 4 points 1 year ago* (last edited 1 year ago)

I think that hiding readed posts on the front page is a nice idea.

[–] rgalex 6 points 1 year ago* (last edited 1 year ago)

I usually sort by new on my subscribed communities if I see that happens, because normally there are some new posts when I came back to check Lemmy. It seems that if I let it sort by Active or Popular, there are a lot of posts that I've already seen that they still have activity.

[–] rgalex 3 points 1 year ago* (last edited 1 year ago)

I thought so, but no. On their FAQ they say it's a revision of the first edition, which wasn't behind Free League and technicaly it isn't the Year Zero engine, but it also uses d6 pool dices because the first edition already used them.

[–] rgalex 6 points 1 year ago* (last edited 1 year ago) (2 children)

Been playing Call of Cthulhu and a one shot for The One Ring 2e.

The One Ring uses dice pool of d6. Never played a game based on dice pools, and I think that I like it more than d20 + modifiers.

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