In the context of anime, a CGDCT show with a solarpunk aesthetic wouldn't seem out of place.
porotoman99
Fairune 2 and Submachine: Legacy were the last two where I needed to take notes.
For Submachine, I was mainly writing down coordinates of locations where I figured I could come back to use an item later, or information from signs that might be useful in a later puzzle.
For Fairune, I had to make multiple maps on graph paper to keep track of all of the things I wasn't sure how to solve or needed to come back to with new items.
I have also been writing down some numbers for System Shock, but I haven't finished that one yet, and I'm not sure if the note taking will need to be any more extensive.
I don't think quality affects roboport range, just the robot charging stats.
Yes, a part of the update is dedicated to improving controller gameplay.
I've somehow managed to get 5 of them, while only getting 1 Butterfree and 1 Clefairy.
The cooking minigame looked really fun.
Even with the ammo production, it can barely keep up. If the trip was any longer, the ship probably wouldn't survive.
It's on Switch
Here is a link with more information if anyone is curious: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6791639/
The proposed theory is the preparations the patient made for the colonoscopy may have allowed the ladybug to survive the digestive system.
As far as I understand it, the node is more useful for car routing, since it marks the exact point on the road where the intersection crosses, while the way is more useful for pedestrian routing, where the actual path to be traveled is more relevant. I agree that it seems redundant, but for all I know, car routers might totally ignore any pedestrian footways, which would prevent them from filling in the crossing data on the fly.
You can also Ctrl+click most things in the code editor to open its documentation.
I would recommend finishing Hundreds of Beavers. The beginning is pretty slow, but it starts picking up later and really becomes a strange spectacle by the end.