I'm past 1300 and haven't seen anything even close to this.
porotoman99
It also shows up 7 times each as free to play and free to keep on SteamDB.
It is also free to keep during the same duration for some reason.
This post just reminded me to turn off my Bluetooth. I hope someone is able to provide an answer
The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn't remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.
I finally made it to Fulgora after taking a break for a few weeks. I spent a day in editor mode figuring out ratios of recyclers for each product and byproduct from scrap and was able to put together a system that should never clog from 1 belt of scrap, although that will probably fall apart as soon as I research recycler productivity. Luckily, I found a pretty large island not too far from the starting island, so space isn't much of an issue, but I am setting up manufacturing for elevated rails since I expect the scrap to run out pretty soon.
I would recommend finishing Hundreds of Beavers. The beginning is pretty slow, but it starts picking up later and really becomes a strange spectacle by the end.
In the context of anime, a CGDCT show with a solarpunk aesthetic wouldn't seem out of place.
Fairune 2 and Submachine: Legacy were the last two where I needed to take notes.
For Submachine, I was mainly writing down coordinates of locations where I figured I could come back to use an item later, or information from signs that might be useful in a later puzzle.
For Fairune, I had to make multiple maps on graph paper to keep track of all of the things I wasn't sure how to solve or needed to come back to with new items.
I have also been writing down some numbers for System Shock, but I haven't finished that one yet, and I'm not sure if the note taking will need to be any more extensive.
I don't think quality affects roboport range, just the robot charging stats.
Yes, a part of the update is dedicated to improving controller gameplay.
Most, if not all, of them are downloadable as .cbr files right from the website. If your app supports importing local files, if might be able to read them.