Yes, a part of the update is dedicated to improving controller gameplay.
porotoman99
I've somehow managed to get 5 of them, while only getting 1 Butterfree and 1 Clefairy.
The cooking minigame looked really fun.
Even with the ammo production, it can barely keep up. If the trip was any longer, the ship probably wouldn't survive.
It's on Switch
Here is a link with more information if anyone is curious: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6791639/
The proposed theory is the preparations the patient made for the colonoscopy may have allowed the ladybug to survive the digestive system.
As far as I understand it, the node is more useful for car routing, since it marks the exact point on the road where the intersection crosses, while the way is more useful for pedestrian routing, where the actual path to be traveled is more relevant. I agree that it seems redundant, but for all I know, car routers might totally ignore any pedestrian footways, which would prevent them from filling in the crossing data on the fly.
You can also Ctrl+click most things in the code editor to open its documentation.
I don't know if this is the easiest way, but it has worked well for me. I have a folder on my computer set up to be accessible from the local network. When I need to put some files on the deck, I switch it into desktop mode where I have a shortcut to the network folder. Then I just take the files out and put them wherever I need them on the deck.
Whenever I am building larger structures, I find it helpful to design smaller modular pieces that can fit together to make a larger structure. Maybe you can start with the corners to find a good way to outline the building, and then come up with some variations of tiling wall segments that you can repeat 3 or 4 times across the width of the building. Here are some examples of larger builds from my vanilla world that are just a few modular pieces put together into a larger structure:
I don't think quality affects roboport range, just the robot charging stats.