okamiueru

joined 2 years ago
[–] okamiueru 1 points 6 hours ago (1 children)

In the trolley problem, is it "wrong" to divert the train from many to one? Given the immediate effect that killing has had, I don't think it is unreasonable think that taking that one life has (stochastically) saved at least a two digit number of other lives.

[–] okamiueru 4 points 8 hours ago

What I don't understand, is why there is more than one mass shooting every day in the US, but it's just some working class lunatic killing other working class people.

[–] okamiueru 2 points 1 week ago* (last edited 1 week ago)

I have never seen a clearer divide and correlation between the value I observe being produced, and those that don't understand the limitations and value of LLMs.

It's exhausting, because, yes, LLMs are extremely valuables, but only as so far as to solve the problem of "possible suggestions", and never as "answers and facts". For some reason, and I suppose it's the same as for why bullshit is a thing, people conflate the two. And, not just any "people" either, but IT developers and IT product managers, all the way up. The ones that have every reason to know better, are the ones that seem to be utterly clueless as to what problems it solves well, what is irresponsible for it do be used for, correctly evaluating ethics, privacy and security, etc. Sometimes I feel like I'm in a mad house or just haven't found the same hallucinogenic that everyone else is on.

[–] okamiueru 11 points 1 week ago* (last edited 1 week ago) (1 children)

These articles just stink corporate interests. "You'd have to pay 20% more than a competitor, if the difference is requiring not working from home." rings a lot different than "please master, don't make me go back, I'll work for 20% less and be happy, it's a win-win, right?"

Let's see how competitive the company is when you are off by at least 20% and the ones who work from home at the competing firms are more productive at it too.

[–] okamiueru 3 points 1 week ago (1 children)

Listen... The first post you replied to was very obviously sarcasm, which you also very obviously didn't get. Now, I don't know what your issue is, nor do I care all that much. Good luck.

[–] okamiueru 4 points 1 week ago (3 children)

Just... Consider whether you didn't read it correctly? Don't know what else to tell you.

[–] okamiueru 6 points 1 week ago (5 children)

You didn't understand what you replied to, at all.

[–] okamiueru 3 points 1 week ago (1 children)

I too would like to know!

[–] okamiueru 3 points 2 weeks ago (1 children)

The only silver lining is old age and terrible health.

[–] okamiueru 1 points 3 weeks ago (1 children)

The argument is that the explanation was valid, and whether or not you found it valid, is more to do with your inability to get it. Now, this isn't saying anything about you, because you might get it. So, the "you", is not the particular you, but rather "one such that would meet the requirement". But hey, you do you.

[–] okamiueru 1 points 3 weeks ago (3 children)

I've made no statement about you. So, your response is a bit weird.

[–] okamiueru 1 points 3 weeks ago (5 children)

Don't conflate an argument being unclear, with you having trouble understanding it

 

I'm trying to find good gaming experiences for wife, who has some typical non-gamer traits, but also some otherwise hardcore traits. I find it hard to make sense of it, and I'm wondering if this is the right community to get some help and suggestions.

Past gaming experience:

  • Sims 2: ~1000s hours on Sims 2. Loves the design of houses and villages, rather than the psychological experience of the inhabitants.

Which is where I thought that there has to be some experience out of the huge collection of games that can be fun. Luckily, being a fan of Harry Potter, Hogwart's Legacy ended up being a big hit, and great introduction to 3rd person and open world mechanics.

I've tried suggesting games, but none really sticked. Until...

  • Armored Core VI: Fires of Rubicon..... not, my idea. She was bored, and picked it at random from the list of installed games while I was away for some days. Doesn't seem to mind the difficulty spikes or dying 60 times in a row because of movement mechanics. And, it's not like I'm coaching. This is all her. I would never have thought to even suggest this game.

So, I need some help with finding suggestions, since I'm apparently a bit clueless. These are some constraints:

  • ADHD and very easily bored. RDR2 would be a great recommendation, except that the game is very tedious. It might work if one got hooked, but, I doubt it'll happen. Hogwart's Legacy got past it by the setting and world building. Horizon: Zero Dawn on the other hand is an absolute no-go.

  • First person mechanic might be a challenge. 3rd person works a lot better. Not entirely sure why.

  • Competitionist to a fault. Hogwart's Legacy was 100%-ed beyond what the game was able to properly track. If a game hooks, it hooks deep.

  • Not a fan of gore, horror, and zombie themed games. Or in general enemies who look like they are having a bad time.

  • Probably not a fan of complex game systems if one is forced to understand it. (AC6 just.. let's you fly around and shoot things, even though you really should understand all of it). It's fine to sneak in game systems after getting hooked, but not as a prerequisite. If that makes sense.

  • Strategy games and turn based games are probably not a fun time.

  • Likes pretty worlds, but not a fan of artsy 2d stuff like Gris, or the many platformers of that type. Maybe Ori might be pretty and cute enough to work. It's a weird balance.

  • Playstation 5 is what is most readily available and perhaps more importantly, low effort. Though PC could be an option.

  • Doesn't mind a challenge that would be frustrating to most people, as long as one can get back into the action immediately. She doesn't have "gaming skills", and it's fine to be punished for it, but not with tediousness. For example Hollow Knight would be a game that is 99% getting to a boss and 1% getting killed by the boss. Not very fun. So the game design also matters. Demon Souls would have this same issue. Checkpoints in AC6 is probably a big element in why that game seems to still be fun.

Edit: some more constraints

  • English is not a first language. So it's a somewhat higher threshold to get drawn in by text based storytelling.

Here is what I've thought so far might be good games:

  • Monster Hunter: Probably amazing if one gets past figuring out all the mechanics. I haven't played this myself.

Hm... and I'm a bit out of ideas. Suggestions?

 
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