nitrogenez

joined 1 year ago
[–] nitrogenez 6 points 1 month ago

i've got so many questions yet got none at the same time.

[–] nitrogenez 2 points 1 year ago (3 children)

brainwashing in action.

[–] nitrogenez 4 points 1 year ago

fuck i really struggled to pronounce that even in my head, jesus.

[–] nitrogenez 0 points 1 year ago
[–] nitrogenez 0 points 1 year ago

that's a kindergarten level of doing things. "uuuuuuugh you did that to me imma do the same for you uuuuuuugh". that's straight up pathetic.

 

What are your thoughts on the game engine functionality, structure and workflow? What is your preferred choice?

24
submitted 1 year ago* (last edited 1 year ago) by nitrogenez to c/[email protected]
 

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

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