nitrogenez

joined 2 years ago
[–] nitrogenez 5 points 3 days ago (1 children)
[–] nitrogenez 6 points 3 days ago
[–] nitrogenez 6 points 2 months ago

i've got so many questions yet got none at the same time.

[–] nitrogenez 2 points 1 year ago (3 children)

brainwashing in action.

[–] nitrogenez 4 points 1 year ago

fuck i really struggled to pronounce that even in my head, jesus.

 

What are your thoughts on the game engine functionality, structure and workflow? What is your preferred choice?

24
submitted 1 year ago* (last edited 1 year ago) by nitrogenez to c/[email protected]
 

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

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