nachof

joined 1 year ago
[–] [email protected] 1 points 9 months ago

A mí me gusta mucho. Las historias que se arman tienen sentido.

[–] [email protected] 2 points 9 months ago (2 children)

La tercera partida de la campaña de Oath que estamos jugando. Como somos todos viejos es difícil coordinar un momento en que podamos todos, pero bueno.

Como canciller logré mantener el control, gané por defecto. No era Oathkeeper, pero nadie más cumplía su objetivo.

 

So Oath is not a legacy game, because there's no permanent changes to the game (no destruction, no stickers, no writing, nothing). It's not a campaign game either since there's no overarching narrative covering multiple games (well, not one provided by the game, at least). So it's kind of its own thing.

I really like the idea of what Oath is going for: a living game that changes and evolves with each play, but not in a permanent fashion, and not with an end. In that sense it's markedly different from a legacy game (which has both permanent changes and also a set end to those changes). But when trying to find other games like it I find that I don't have a word to describe it. It seems like right after Risk: Legacy came out everybody agreed on the legacy tag for that kind of game, and then when Pandemic Legacy came out it was irreversible. Now everybody knows what a legacy game is. Oath seems to be doing something just as new as the legacy thing was back then, but no term seems to have come out. Like, there's no category of "chronicle games".

[–] [email protected] 2 points 1 year ago

I’m sort of peeved that boardgames has gone from a “hey, I get to sit in meat space not staring at a monitor and doing something fun with friends” into a consumerist dog and pony show.

I feel like part of the problem is that the people participating in and boosting the consumerist aspect are the ones with the shiniest toys to show. Like, sure, 1830 is an awesome game (even if I still can't get a regular group to play it), but you won't get more upvotes for showing off your 100th game of 1830 than your first game of .

An look, I like having new games. I enjoy the feel of new puzzles to try. But in the end, it's as you say, the best part of the games is getting together with friends and doing soemthing fun for a few hours. Having a collection as a backdrop in my video calls is not the point of buying games.

[–] [email protected] 13 points 1 year ago (2 children)

What I don't like about your categories is that you're focusing on the buying and owning games part.

[–] [email protected] 4 points 1 year ago (1 children)

My process used to be:

  1. Read the rules before everyone arrives
  2. Play the game and have fun
  3. Read the rules again
  4. Email everyone with everything we played wrong

Now that I have kids I don't always have the luxury of reading the rules the same day we play the game, so what I usually do is I read the rules a few days in advance, which means I won't remember as much when the time comes to play, so then I end up complementing that with a rules explanation video.

[–] [email protected] 10 points 1 year ago

If some random dude comes in and opens a new instance, and then it comes out that this dude willingly associates with white supremacists, is a known creep, and even had a hand in an actual real life genocide, everybody would defederate without a second thought.

But suddenly that dude is Facebook and has a shit ton of money and everybody is just wait and see.

[–] [email protected] 4 points 1 year ago (1 children)

TtR first journey is great because it's easy to transition to the "full" game after they outgrow it. Catan junior is similar in this. That's also my main complaint about Stone Age kids, it's not really the same game.

[–] [email protected] 10 points 1 year ago

The problem with this is chatgpt is shit at facts. You ask it a question and it might just give you bullshit, and you tell it to provide a citation and it will happily invent one. There's no easy way to verify whatever it says to you, other than going to the source, which kind of defeats the whole purpose of this exercise.

[–] [email protected] 7 points 1 year ago (1 children)

Aside from the online options you've been given (which are good), are you a 100% certain that nobody's playing it in your country?

I assumed the same thing when I first started learning about the game over twenty years ago, and I found out that there was an email list for a group of players in a neighboring country, so I subscribed there and lurked. A few months later somebody else from my country joined and, instead of lurking, she did the smart thing and asked. And sure enough, somebody replied. Turns out there was a group that met weekly in a pub five blocks from my house.

So basically, I wouldn't totally discount the possibility that there's other people closer to you than you think.

[–] [email protected] 2 points 1 year ago

State Tectonics, third book of the Centenal Cycle by Malka Older. It's not bad so far, but it feels like too artificial. Like the setting doesn't make much sense, the author just wanted to play with it. Yes, same applies to the first two books. I liked the first one much more to be honest.

[–] [email protected] 1 points 1 year ago

There's no way to prevent a malicious user from voting multiple times in an online poll, unless you can somehow tie it to a real world identity (and even then it's not going to be easy).

This is just something to stop the workarounds that a 50 year old CEO was aware of.

[–] [email protected] 4 points 1 year ago

Because nobody has windows user as a core part of their identity.

 

I have four Uwe Rosenberg games. Three of those follow a similar format: game title on top, then a line, then some dude, another line, publisher logo. But Feast For Odin had to go and be all creative and unique.

 

cross-posted from: https://lemmy.ca/post/703141

I am very excited about the possibility of the Fediverse, and the potential for many experiments in instance governance. A problem that all instances must content with is trolling and spam. It seems very difficult to impose a cost on these bad actors without harming honest users as well. Either instances have minimal signup friction and are vulnerable to being overwhelmed with bad actors & defederated (see the recent defederation decision from Beehaw), or they present frustrating barriers such as manual approval or waitlists for folks who just want to have fun

A possible solution comes from the blockchain space, which has been dealing with anonymous bad actors since its inception. Many blockchains and blockchain apps require users to stake some asset in order to gain certain privileges (basically a deposit). If the user is determined to be a bad actor, they lose some or all of their stake.

An instance could be integrated with a smart contract to manage membership could be very effective at dissuading trolls and spammers. A user could stake a small amount of money (say $10) in order to create an account on the instance. This could be done very quickly and would require no manual approval from admins. If the admins determine they are acting poorly, they could ban the user and slash their funds. If an honest user decides they don't want to stay on the instance, they could delete their account and recover their deposit.

I've got a prototype smart contract for this. Would be interested in working with someone on this if there's anyone with experience with the instance management

 

Really interesting 3d printing project. Not mine, I just got sent the link and felt like I had to share it.

 

I'm thinking something like /r/SubredditDrama in Reddit. There's always some interesting drama in the Fediverse and it would be nice to have some place to compile the info and watch it.

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