myusernameisokay

joined 2 years ago
[–] myusernameisokay 2 points 1 year ago

Joined in 2009. Pretty much never browse Reddit anymore other than specific scenarios.

[–] myusernameisokay 5 points 1 year ago (1 children)

Dragonflight is the latest expansion in world of Warcraft so that last bullet point is wrong.

[–] myusernameisokay 7 points 1 year ago (2 children)

If the number of atoms is a multiple of 3, then you can split it perfectly.

For example say there’s 6 atoms in a cake, and there’s 3 people that want cake. Each person gets 2 atoms which is one third of the cake.

[–] myusernameisokay 3 points 1 year ago* (last edited 1 year ago) (11 children)

Maybe try with a bit of milk. If you enjoy black coffee why go for something unhealthy like creamer?

[–] myusernameisokay 6 points 1 year ago* (last edited 1 year ago)

I found low level barb to be quite easy. Here’s my advice: At low levels for barb, use lunging strike as your basic attack, and death blow.

The need for lunging strike at low levels is obvious. At low levels when you don’t have a lot of movement speed and struggle to keep up berserking, lunging strike helps close the gap by literally lunging you at the enemy. It basically makes up for the low movement speed. You can’t do any damage if you can’t reach the enemy, and lunging strike helps fix that.

Death blow is an AOE attack that hits a small area in front of the barb with a 15 second cooldown that has the cooldown reset if you kill an enemy with it. So you need to optimize killing blow by never having it on cooldown by always killing an enemy. You’ll find out pretty quickly when an enemy is low enough that you can death blow them. With the “warriors death blow” skill you gain berserking for 3 seconds whenever you damage an enemy with death blow, so it helps you keep up berserking. You can usually chain death blow and keep berserking up forever in dungeons (especially low level dungeons). There’s also items that give death blow extra charges, there’s a unique item called overkill that turns it into a bigger AOE attack. It’s quite strong if you use it right.

Also use the “hamstring” skill, which makes any enemy affected by one of your bleeds 10% slower. You just need 1 point in it. This means all of your “plus damage to slow” or “plus damage or crowd controlled” bonuses kick in for bleeding enemies. Use skills that give bleeds or just use the 2H sword mastery to make every attack inflict a bleed. It quite a strong synergy.

I’m leveling a rogue now, yes I agree rogues do more damage, but the Barb is tanky and is harder to kill. There’s a trade off there. I think of you play Barb right, it’s still quite easy and fast to level.

[–] myusernameisokay 6 points 1 year ago* (last edited 1 year ago)

I find necro minions don’t scale as well into the endgame. At the start of the game, they’re great, but I find as you get to higher levels they start to die easier. I’ve seen a lot of lategame necros drop the minions and just go bone spear. Bone spear is super powerful.

With that being said, up to like level 50, the minions mean you can just roll through dungeons.

[–] myusernameisokay 3 points 1 year ago

Definitely a possibility. Based on what we saw with Neyrelle and Mephisto, I’m guessing the next expansion Neyrelle will get corrupted by Mephisto. She will either become his minion or potentially stick her soul shard into herself. Either way Mephisto will be an upcoming boss.

Before Neyrelle captured him in the soul shard, he was directly saying that capturing him in the soul shard would destroy sanctuary. What I think he was omitting was that he would be the one to do it.

[–] myusernameisokay 16 points 1 year ago* (last edited 1 year ago) (1 children)

Maybe. I think there’s a lot of dislike towards Elon out there, people are just looking for an alternative to Twitter. The recent surge in popularity for threads is just proof of that.

[–] myusernameisokay 35 points 2 years ago* (last edited 2 years ago) (3 children)

Not that I ever cared about karma, but I can see why some people did. It plays into peoples need to be liked. Karma associates a number with how well your post is doing. Bigger number = more people liked your post. Basically quantifying how well liked your post is and then gamifying it.

[–] myusernameisokay 1 points 2 years ago (1 children)

That’s true. But with a centralized platforrm like Reddit, that’s a O(N) problem. There are only N potential subreddit names. A user just needs to sort through the N names to find what they want.

With lemmy it’s an O(N^2) problem. There are N community names and each can belong to a lemmy instance, and there are potentially N lemmy instances. It’s literally a whole order of magnitude more confusing.

So with lemmy it’s mathematically more confusing. I don’t see how people don’t see this.

[–] myusernameisokay 7 points 2 years ago

Pretty sure this is not correct. Communities with the same name across different instances are separate. Here is a Reddit thread about this

Also I tried doing what you suggested. I went to lemmy.ml and lemmy.world and compared by top today, and none of the posts are the same. They are two different communities, just with the same name.

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