mykl

joined 1 year ago
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[–] mykl 20 points 9 months ago* (last edited 9 months ago) (1 children)

We stayed in Sheerness (where this flight took place), and when my girlfriend saw this she immediately asked “Did pigs fly before women did?”. And the answer turned out to be no, women beat pigs by two weeks: “Sarah Van Deman … was the woman who flew with Wilbur Wright on October 27, 1909” source

[–] mykl 5 points 10 months ago (1 children)

What does “zoomed in to check which colour they re-used in the second chart so didn’t even realise there was a third one” count as?

[–] mykl 41 points 10 months ago (5 children)

Isn’t every video game just moving colourful blocks?

(Except Quake obviously)

[–] mykl -1 points 11 months ago

i_understood_that_reference.jif

[–] mykl 15 points 11 months ago (1 children)

Dad mode activated

[–] mykl 1 points 11 months ago* (last edited 11 months ago)

Dart

~~I'm cheating a bit by posting this as it does take 11s for the full part 2 solution, but having tracked down and eliminated the excessively long path for part 1, I can't be bothered to do it again for part 2.~~

I'm an idiot. Avoiding recursively adding the same points to the seen set dropped total runtime to a hair under 0.5s, so line-seconds are around 35.

Map, Set>> seen = {};

Map fire(List> grid, Point here, Point dir) {
  seen = {};
  return _fire(grid, here, dir);
}

Map, Set>> _fire(
    List> grid, Point here, Point dir) {
  while (true) {
    here += dir;
    if (!here.x.between(0, grid.first.length - 1) ||
        !here.y.between(0, grid.length - 1)) {
      return seen;
    }
    if (seen[here]?.contains(dir) ?? false) return seen;
    seen[here] = (seen[here] ?? >{})..add(dir);

    Point split() {
      _fire(grid, here, Point(-dir.y, -dir.x));
      return Point(dir.y, dir.x);
    }

    dir = switch (grid[here.y][here.x]) {
      '/' => Point(-dir.y, -dir.x),
      r'\' => Point(dir.y, dir.x),
      '|' => (dir.x.abs() == 1) ? split() : dir,
      '-' => (dir.y.abs() == 1) ? split() : dir,
      _ => dir,
    };
  }
}

parse(List lines) => lines.map((e) => e.split('').toList()).toList();

part1(List lines) =>
    fire(parse(lines), Point(-1, 0), Point(1, 0)).length;

part2(List lines) {
  var grid = parse(lines);
  var ret = 0.to(grid.length).fold(
      0,
      (s, t) => [
            s,
            fire(grid, Point(-1, t), Point(1, 0)).length,
            fire(grid, Point(grid.first.length, t), Point(-1, 0)).length
          ].max);
  return 0.to(grid.first.length).fold(
      ret,
      (s, t) => [
            s,
            fire(grid, Point(t, -1), Point(0, 1)).length,
            fire(grid, Point(t, grid.length), Point(0, -1)).length
          ].max);
}
[–] mykl 2 points 11 months ago

That’s why I normally let computers do my sums for me. Corrected now.

[–] mykl 3 points 11 months ago* (last edited 11 months ago) (2 children)

Dart

Just written as specced. If there's any underlying trick, I missed it totally.

9ms * 35 LOC ~= 0.35, so it'll do.

int decode(String s) => s.codeUnits.fold(0, (s, t) => ((s + t) * 17) % 256);

part1(List lines) => lines.first.split(',').map(decode).sum;

part2(List lines) {
  var rules = lines.first.split(',').map((e) {
    if (e.contains('-')) return ('-', e.skipLast(1), 0);
    var parts = e.split('=');
    return ('=', parts.first, int.parse(parts.last));
  });
  var boxes = Map.fromEntries(List.generate(256, (ix) => MapEntry(ix, [])));
  for (var r in rules) {
    if (r.$1 == '-') {
      boxes[decode(r.$2)]!.removeWhere((l) => l.$1 == r.$2);
    } else {
      var box = boxes[decode(r.$2)]!;
      var lens = box.indexed().firstWhereOrNull((e) => e.value.$1 == r.$2);
      var newlens = (r.$2, r.$3);
      (lens == null) ? box.add(newlens) : box[lens.index] = newlens;
    }
  }
  return boxes.entries
      .map((b) =>
          (b.key + 1) *
          b.value.indexed().map((e) => (e.index + 1) * e.value.$2).sum)
      .sum;
}
[–] mykl 4 points 11 months ago* (last edited 11 months ago)

Dart

Big lump of code. I built a general slide function which ended up being tricksy in order to visit rocks in the correct order, but it works.

int hash(List> rocks) =>
    (rocks.map((e) => e.join('')).join('\n')).hashCode;

/// Slide rocks in the given (vert, horz) direction.
List> slide(List> rocks, (int, int) dir) {
  // Work out in which order to check rocks for most efficient movement.
  var rrange = 0.to(rocks.length);
  var crange = 0.to(rocks.first.length);
  var starts = [
    for (var r in (dir.$1 == 1) ? rrange.reversed : rrange)
      for (var c in ((dir.$2 == 1) ? crange.reversed : crange)
          .where((c) => rocks[r][c] == 'O'))
        (r, c)
  ];

  for (var (r, c) in starts) {
    var dest = (r, c);
    var next = (dest.$1 + dir.$1, dest.$2 + dir.$2);
    while (next.$1.between(0, rocks.length - 1) &&
        next.$2.between(0, rocks.first.length - 1) &&
        rocks[next.$1][next.$2] == '.') {
      dest = next;
      next = (dest.$1 + dir.$1, dest.$2 + dir.$2);
    }
    if (dest != (r, c)) {
      rocks[r][c] = '.';
      rocks[dest.$1][dest.$2] = 'O';
    }
  }
  return rocks;
}

List> oneCycle(List> rocks) =>
    [(-1, 0), (0, -1), (1, 0), (0, 1)].fold(rocks, (s, t) => slide(s, t));

spin(List> rocks, {int target = 1}) {
  var cycle = 1;
  var seen = {};
  while (cycle != target) {
    rocks = oneCycle(rocks);
    var h = hash(rocks);
    if (seen.containsKey(h)) {
      var diff = cycle - seen[h]!;
      var count = (target - cycle) ~/ diff;
      cycle += count * diff;
      seen = {};
    } else {
      seen[h] = cycle;
      cycle += 1;
    }
  }
  return weighting(rocks);
}

parse(List lines) => lines.map((e) => e.split('').toList()).toList();

weighting(List> rocks) => 0
    .to(rocks.length)
    .map((r) => rocks[r].count((e) => e == 'O') * (rocks.length - r))
    .sum;

part1(List lines) => weighting(slide(parse(lines), (-1, 0)));

part2(List lines) => spin(parse(lines), target: 1000000000);
[–] mykl 3 points 11 months ago

Dart

Just banging strings together again. Simple enough once I understood that the original reflection may also be valid after desmudging. I don't know if we were supposed to do something clever for part two, but my part 1 was fast enough that I could just try every possible smudge location and part 2 still ran in 80ms

bool reflectsH(int m, List p) => p.every((l) {
      var l1 = l.take(m).toList().reversed.join('');
      var l2 = l.skip(m);
      var len = min(l1.length, l2.length);
      return l1.take(len) == l2.take(len);
    });

bool reflectsV(int m, List p) {
  var l1 = p.take(m).toList().reversed.toList();
  var l2 = p.skip(m).toList();
  var len = min(l1.length, l2.length);
  return 0.to(len).every((ix) => l1[ix] == l2[ix]);
}

int findReflection(List p, {int butNot = -1}) {
  var mirrors = 1
      .to(p.first.length)
      .where((m) => reflectsH(m, p))
      .toSet()
      .difference({butNot});
  if (mirrors.length == 1) return mirrors.first;

  mirrors = 1
      .to(p.length)
      .where((m) => reflectsV(m, p))
      .toSet()
      .difference({butNot ~/ 100});
  if (mirrors.length == 1) return 100 * mirrors.first;

  return -1; //never
}

int findSecondReflection(List p) {
  var origMatch = findReflection(p);
  for (var r in 0.to(p.length)) {
    for (var c in 0.to(p.first.length)) {
      var pp = p.toList();
      var cells = pp[r].split('');
      cells[c] = (cells[c] == '#') ? '.' : '#';
      pp[r] = cells.join();
      var newMatch = findReflection(pp, butNot: origMatch);
      if (newMatch > -1) return newMatch;
    }
  }
  return -1; // never
}

Iterable> parse(List lines) => lines
    .splitBefore((e) => e.isEmpty)
    .map((e) => e.first.isEmpty ? e.skip(1).toList() : e);

part1(lines) => parse(lines).map(findReflection).sum;

part2(lines) => parse(lines).map(findSecondReflection).sum;
[–] mykl 3 points 11 months ago* (last edited 11 months ago) (1 children)

Imagine you're looking at a grid with your path drawn out on it. On any given row, start from the left and move right, cell by cell. You're outside the area enclosed by your path at the start of the row. As you move across that row, you remain outside it until you meet and cross the line made by your path. Every non-path cell you now pass can be added to your 'inside' count, until you next cross your path, when you stop counting until you cross the path again, and so on.

In this problem, you can tell you're crossing the path when you encounter one of:

  • a '|'
  • a 'F' (followed by 0 or more '-'s) followed by 'J'
  • a 'L' (followed by 0 or more '-'s) followed by '7'

If you encounter an 'F' (followed by 0 or more '-'s) followed by '7', you've actually just skimmed along the line and not actually crossed it. Same for the 'L'/ 'J' pair.

Try it out by hand on the example grids and you should get the hang of the logic.

[–] mykl 4 points 11 months ago

Uiua

As promised, just a little later than planned. I do like this solution as it's actually using arrays rather than just imperative programming in fancy dress. Run it here

Grid ← =@# [
  "...#......"
  ".......#.."
  "#........."
  ".........."
  "......#..."
  ".#........"
  ".........#"
  ".........."
  ".......#.."
  "#...#....."
]

GetDist! ← (
  # Build arrays of rows, cols of galaxies
  ⊙(⊃(◿)(⌊÷)⊃(⧻⊢)(⊚=1/⊂)).
  # check whether each row/col is just space
  # and so calculate its relative position
  ∩(\++1^1=0/+)⍉.
  # Map galaxy co-ords to these values
  ⊏:⊙(:⊏ :)
  # Map to [x, y] pairs, build cross product, 
  # and sum all topright values.
  /+≡(/+↘⊗0.)⊠(/+⌵-).⍉⊟
)
GetDist!(×1) Grid
GetDist!(×99) Grid
 
 

Am I in danger?

 

Thanks Homer.

8
Day 1 solutions (adventofcode.com)
submitted 11 months ago* (last edited 11 months ago) by mykl to c/adventofcode
 

How was day one for everyone? I was surprised at how tricky it was to get the right answer for part two. Not the usual easy start I've seen in the past. I'd be interested to see any solutions here.

 

Hi All, I posted here recently that I was spending November revisiting my AOC 2022 solutions (written in Dart) and posting them for reading, running and editing online.

With my last solution being posted yesterday, the series is now complete, and might be interesting if anyone's looking for an idea of the level of difficulty involved in a typical year.

To ensure that this post isn't just about posts on other communities, I've added a little bonus content - a simple visualisation I created for my solution for day 14 (flowing sand).

3
submitted 11 months ago by mykl to c/adventofcode
 

As a warmup for this year's Advent of Code, I'm re-reading and posting my solutions to last year's challenges. You can read, run and edit today's solution by following the post link.

Today was the final challenge for the year, and as usual was quite simple and had only one part. This involved parsing and process numbers written in what I learned was called "balanced base five" notation.

Thanks for following along, now we just need to wait a few days to see what this year holds!

2
submitted 11 months ago by mykl to c/adventofcode
 

As a warmup for this year's Advent of Code, I'm re-reading and posting my solutions to last year's challenges. You can read, run and edit today's solution by following the post link.

Today had us running round a maze with moving obstacles. Treating time as a dimension allowed me to build a graph and find the shortest path. Part 2 just required doing this three times. This took me closer than I like to a full second runtime, but not close enough to make me re-think my solution.

3
submitted 11 months ago by mykl to c/adventofcode
 

As a warmup for this year's Advent of Code, I'm re-reading and posting my solutions to last year's challenges. You can read, run and edit today's solution by following the post link.

Today was a kinda variant of Conway's Game of Life: we had to move elves around according to a set of rules while avoiding collisions and observe the size of the bounding box after 10 rounds. Part 2 asked us to run until the pattern stagnated. Nothing clever in my solution as most of the challenge seemed to be in understanding the rules correctly :-)

 

The [email protected] community is currently without an active mod: the original creator does not seem to have been active on Lemmy in months. I PM’d them to check whether they were still interested in the community and have received no reply.

I'm presently more or less the only active poster there, though that may change next month when this year's Advent of Code kicks off.

 

As a warmup for this year's Advent of Code, I'm re-reading and posting my solutions to last year's challenges. You can read, run and edit today's solution by following the post link.

Today started quite easily: build a map and then follow some directions to navigate around it. Part 2? The map is now wrapped around a cube. Oof. I dealt with it by setting up logic for an "ideal" cube layout, and then mapping the provided definition onto that. Oddly, my solution for part2 seems to run faster than part1 despite all the added complexity...

 

As a warmup for this year's Advent of Code, I'm re-reading and posting my solutions to last year's challenges. You can read, run and edit today's solution by following the post link.

Today was again quite an easy one, requiring us to build up a tree of values and operations on those values. Part 1 had us evaluate the root value, and part 2 required us to change the value of a specific node to ensure that both branches below the root node evaluated to the same value. The linear nature of the operations allowed me to just try two different values and then interpolate the correct answer.

 

As a warmup for this year's Advent of Code, I'm re-reading and posting my solutions to last year's challenges. You can read, run and edit today's solution by following the post link.

Today came as a welcome relief after two tricky days! We had to jumble a file according to some simple rules. The biggest challenge was interpreting the instructions correctly; the solution itself took only a few lines. Part two just added a key and increased the number of iterations. My original approach still ran in under a second (0.7s) so I didn't bother looking into it any further, and just enjoyed the free time :-)

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