So, not super sure what this is or how this works. Is the idea that you run the cgi, it sets up static files, and it responds to AP requests like follows, mentions, boosts and such? I realise lots of people don't like long docs but I didn't really understand the use case very well.
Why's RFA not blacklisted?
On my instance, the following control measures apply:
- Only public posts are visible through the web interface.
- Only public posts appear on RSS.
- Following requires approval.
- Authorised fetch is required.
So I think I have reason to feel fairly strongly that follower only posts are not public, and even unlisted posts are reasonably restricted.
I don't get why states do this. Lie? Yes, that makes sense. But lie so badly it's inevitable they get caught? A lot of people, I would think, will now also have qualms believing anything coming from them, even things that might be true.
Hypothetically? Maybe, but it seems extremely unlikely. Even if the referendum would have run normally back then, what would have happened next?
In fact, the declaration of independence lasted seconds, because anyone who knows anything can realise the extreme infeasibility of a unilateral declaration and all it would entail.
that said, if the Spanish state is so fragile a vote could split it, then it should probably split.
I would expect that, but I'm not just talking right wingers. I personally know Sumar voters who said they will now vote for cannabis party or any random thing because of the amnesty.
Not that hard left (I gave money to Sumar but I'm realistic that it's the best we can get, more than what we want).
I know some people who are really pissed off about the amnesty, and personally I don't get it. Like in what world is the personal fate of a few hundreds of people who, let's say for the sake of the argument, ran an illegal referendum, more important than labour rights for everyone?
I played it and enjoyed it. The first time round I didn't really know what I was doing in terms of game mechanics, just went by what I would do in that place, and my moderation speed fell to 0 so I lost.
Second time I managed to finish the game, with some compromises but not too awful.
Possibly yes. I'll check if the results are equivalent.
Apparently the problem is due to an incompatibility between the use of certain libraries (winapi and windows-sys) which use different versions of COM. At least so I deduce from the documentation I've read.
There's a workaaround:
On Cargo.toml, use.
[build-dependencies]
embed-manifest = "1.3.1"
And on the root of the project (not the src dir) create a build.rs file with the following content:
use embed_manifest::{embed_manifest, new_manifest};
fn main() {
if std::env::var_os("CARGO_CFG_WINDOWS").is_some() {
embed_manifest(new_manifest("Contoso.Sample")).expect("unable to embed manifest file");
}
println!("cargo:rerun-if-changed=build.rs");
}
This embeds a manifest together with the executable, solving the issue.
Same erro by using this approach.
Tokio works fine, by itself. windows-native-gui works fine, by itself. It is the combination that causes this issue.
Security and performance are hard to measure but it's at least questionable that they're behind in either.
AI has many good uses, for example the local translation capability that allows for privacy-preserving translations of websites is AI and already in Firefox, and makes it possible to translate in environments that do not allow sending data out for security reasons.