marigo

joined 2 years ago
[–] marigo 2 points 2 years ago

Thanks for this! That competitive gameplay was fun to watch. Turns out I already have it in my steam library too, definitely going to give it a try.

[–] marigo 1 points 2 years ago (1 children)

Give her a try! She's the perfect balance of accessibility and complexity IMO. At a very basic level you can stick to her normals in neutral and combo into lightning kicks for simple combos, with a focus on spacing. Her normals are some of the best in the game, and she has really fast walk speed for baiting. Once you get that down you can add in her charge inputs, including spinning bird kick combos for a bit more damage and better oki, and then you have her stance and crazy combo potential later on. She's not intimidating to learn at all though compared to other technical fighting game characters. Just sprinkle in some more stuff once you feel ready for it.

[–] marigo 2 points 2 years ago (1 children)

Still no pixel remaster discounts ;-;

[–] marigo 4 points 2 years ago

Thanks for all the recommendations. It's always nice to have new stuff to watch.

[–] marigo 2 points 2 years ago

Women should be equally welcome and safe in all spaces. I don't think we need to splinter into female-only variations of existing subs unless there's a specific reason. I'd prefer inclusive communities.

[–] marigo 4 points 2 years ago

I have Gulikit's own controller with hall effect sticks, and they feel way smoother than other controllers to me. Since it's all magnetic, there's no feeling of friction or scraping of plastic against plastic that I immediately felt after comparing to my Series X controller. I guess a good equivalent would be an on vs off air hockey table. I haven't tried their joycon replacements though, so not sure if the same feeling carries over to them. There's not much of a precision difference, but you can get the deadzones down to pretty much nothing without any rogue inputs so it helps a little in certain games.

[–] marigo 2 points 2 years ago (3 children)

Loving it so far. I'm climbing very slowly with Chun Li, but having a great time learning the nuances of her stance and the huge amount of options she has at any moment. I think it's a sign of a great game that I have just as much fun losing a game as winning.

[–] marigo 2 points 2 years ago

DS1 remastered has cloud saving now. It definitely wasn't a thing at launch, but I've been playing it on my steam deck over the past few days and my saves synced just fine. I think it might've been added after they brought back the online servers. I haven't gotten around to replaying 2/3 since the return of online, but they might have cloud saves too.

[–] marigo 3 points 2 years ago (1 children)

Honestly a big part of it was a result of not having instant access to the internet to check every little thing as it came up. I remember being super confused trying to find piscine livers for one of the 2* quests, and not always knowing how to find or combine for certain crafting materials so a lot of weapon upgrades were inaccessible. I'd just do gathering runs hoarding everything I could find and hope for the best lol.

The private servers are amazing. It's great finally being able to experience Frontier, and the private server for Tri only opened a few days ago so there are plenty of players on fresh accounts. Not sure if I can link the discord servers for them here, but they should be easy to find through google and the setup guides are all in there. MH1 and Tri both work on original hardware too.

[–] marigo 2 points 2 years ago

I think games generally are improving, but AAA games mostly feel stagnant. It's easy to look back at the best games of previous years, but gloss over the sea of low-effort licensed games and failed experiments. Games are more expensive than ever to make now, and that means there's too much money involved to take big risks and gamble on experimental stuff. Big games by big publishers are forced to play it safe. The average experience has improved if you just picked a random game off the shelf 20 years ago vs now, but you don't get as many of those spiked high points either.

Indie games are better than ever though. It's so much easier now for indie devs to create and share games with the public, and that risk-taking mentality is still strong. The price creep of AAA games isn't a thing, no season passes or battle passes or microtransactions, just games made by passionate players who wanted to scratch a certain itch missing in the market like you say.

[–] marigo 3 points 2 years ago

Maybe they like the aesthetic of skirts/dresses but don't like the feeling of not wearing anything underneath. I usually just wear jeans for most the year, and although I love flowy summer dresses I feel like I'm walking around naked if I'm in public in one. It's not exactly a modesty thing, just not something I'm used to. I'd be much more comfy with a layer underneath so I'm not conscious of walking around without anything on my lower half.

[–] marigo 5 points 2 years ago

A lot of communities these days have moved over to Discord too, meaning information isn't archived or easy to access months/years later. There have been cases of accounts being compromised or rogue mods causing trouble, and in a few seconds a server's chat history and all associated info/guides/artwork etc are lost in seconds. I'd love to see a return to forums.

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