maarvin

joined 4 months ago
[–] maarvin 2 points 2 days ago

My intent here was to be able to send requests to a set of requester chests supplied stations with a list of items needed for construction, resupply, and maybe personal long distance logistics. Although I found I can’t really arbitrarily send a train to a station via circuit signal without having all receiver stations except one be disabled.

[–] maarvin 3 points 3 days ago

I have that blueprint book but, never actually looked at the core module. If I woulda been able to reverse engineer what the heck is going on there it mighta saved me some headache. Hindsight is a bear

[–] maarvin 8 points 3 days ago

The easy solution to clock sync was to only have one clock. There's some funkiness required to TX a signal during the TX's clock cycle due to combinator timing but, I used that to my advantage on the RX side as it now only requires a single frame delay combinator to keep the signal alive 100% of the time.

[–] maarvin 5 points 3 days ago* (last edited 3 days ago)

Woo! Same! I'm working on a bit packing solution ATM. Should be more UPS friendly and more resource friendly :D

I think I was leaning into the clock method as it doesn't have an upper/lower limit to circuit values or number of distinct circuits. Actually as I'm typing this I realized concurrent signals would have to share a 32 bit address space greatly limiting the min/max values. Two channels already limits me to 2^16-1 assuming I want a signed value.

[–] maarvin 8 points 3 days ago (4 children)

That would be way easier. I'm a dumb.

23
Multi channel radios! (factoriobin.com)
submitted 3 days ago by maarvin to c/factorio
 

So I had a problem. I wanted to be able to broadcast a set of circuit signals representing a list of required items for a given outpost. The problem was that the radio only supports green and red channels leading to N>3 outputs intermixing signals.

Solution: Use a repeating clock that sends a signal only if Z={{my_chosen_channel_num}}. There's some odd stuff going on combinator wise to keep signal values in memory while the Z timer is on a different channel. Also requires a single clock radio blueprint in order to keep receivers and transmitters in-sync with one another.

This is my first time fiddling with circuits more advanced than if X > Y inserter_enabled so if you find a way to make this better LMK

[–] maarvin 3 points 1 month ago

np. love you bye ✌️

[–] maarvin 6 points 1 month ago (2 children)
[–] maarvin 2 points 1 month ago

I’m gonna have to save this so I can watch it after I fumble and fail setting up on Gleba without getting hints first 😅

[–] maarvin 4 points 2 months ago

Dandadan. The little dance that Aira does is fun