Tracer shot makes arrows temporarily home in until tracer explodes. Arrows after that still shoot where you crosshair points. My point is you don't activate all the homing mechanics you don't like until you activate focus mode, and it only stays temporarily. You can totally just not use it, or use it less often
leo85811nardo
The only homing projectiles are from focus mode. With focus mode, you literally opt in to mess up with your bow, and it wouldn't make sense to focus head and shoot forearm, for example.
Because the machine could be headless so it can't display the applet to click on
From my understanding, one of the actual use case of assembly is for cyber security engineers to dump assembly instructions from a compiled program, so they can check for any potential vulnerability. I've also seen assembly included in an embedded codebase (the overall project is in C), which I assume is for more optimized performance and deterministic behavior
Having to adapt to shells is exactly why I don't like to use radical shells like fish or nushell. I don't want to feel too comfortable with them, because if I do, I would probably regret it when I'm stuck in situations that doesn't have the correct shell. SSH into a new server or Raspberry Pi that has DNS issue, for example, which actually happened to me more than once. The DNS is already troublesome, and I don't want shell unfamiliarity to become another headache
If you use zsh, there is zsh syntax highlighting plugin. For bash, a cursory search gave me ble.sh which looks interesting. And as other threads have mentioned, fish shell has this built in, but beware fish shell syntax works drastically differently from other POSIX shells
The fact that my game throttles when windows does update in the background as it pleases is enough reason
As always, it's the upper management who decides if there are more/less people working on the products, or any people at all
I have used both and can confirm they worked great. There is also REFramework for recent Capcom games like Devil May Cry 5, Resident Evil entries and Monster Hunter Rise. Steam workshop compatible games like Rust and Don't Starve Together also work great. My observation is it depends on if the mod framework the community chooses is compatible, or if the mod/framework author care enough for Linux support.
The studio has lost their top talent director Anno and Hiroyoki long time ago and hasn't been making shows recently, so it's not too surprising
That's disappointing. From Capcon's even earlier track record such as DMC5, RE 2/3/4/8 and MHR, I expected great builtin compatibility of their RE engine with Linux and Steam Deck. But their latest titles DD2 and SF6 proved otherwise, so I guess it's just optimization problem for specific game cases
If you see the problem in that scope, it's the same as CC, wirebug/silkbind moves, or even hunting art and so on. To me, it looks like the "magic archer move" is just flashy and doesn't have practical use after all, and the tracer shot is not bad considering it still shoots the monster, and it does the aiming for you so why not. I guess your best bet is hope there is skill switch mechanic that doesn't mess up your bow much