I wonder if the rate switching will change anything for those of us who like to have their sample rate at 48k and currently suffer from gradually growing audio delay in CS2.
laenurd
My go-to is vegetable broth in addition to regular water. And ibuprofen if the headache is unbearable.
If you're not joking:
Pretty sure that comment was in relation to Israel and the US, not Hamas and Egypt.
Schuld, würde ich sagen, ist der Betreiber des Stalls und die Angestellten, die diese Zustände verursachen und mittragen.
While I don't agree with OP's view that the world as a whole is anti-intellectual, I also wouldn't assume that these people don't exist at all. I've personally had interactions with people who thought less of me or others for having a higher level of education, and (at least overtly) not in the sense that they were jealous. It was more of a general antipathy against people who know things / enjoy to learn, because they saw them as arrogant etc.
But this is probably more an example of tribalism.
That's what I meant by bundling an environment. You would have to set up a complete (virtual) python environment for the target platform, probably ARM64. Ship all these files with your application and unpack them to a temporary directory when you run it, execute them from there.
But honestly, it's probably easier to A) just write the whole thing in Python or B) interface with the relevant APIs directly from Godot, dropping the middle man.
The easiest way would probably be to just bundle your python scripts, including a proper environment, and running them via this: https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-execute
There ist also godot-python, but doesn't seem to be working with Godot 4 yet.
If you want to get more involved, you could also use c++ as an intermediate and combine Cython and GDExtenstion, but I have no experience with that.
Here's to hoping these buyers actually replace (some) car rides with them 🤞
"Retard" who bought Nvidia here.
I know it's 4chan banter and generally agree with anons points, but here goes:
- ROCM wasn't a thing when I bought. You need(ed) NVidia for machine learning and other GPGPU stuff
- I have yet to hear from anyone with an 8GB card who maxes out that memory on current-gen games at 1080p
- apart from frame generation, you DO get DLSS 3 features on 3000 series cards
WineD3D translates to OpenGL. Assuming you're using Linux, it's as easy as running your programs in wine without DXVK.
Don't expect stellar performance though.
There's an open issue somewhere on GitHub (Valve's CS2 repo), it seems to be an issue with SDL, which Counter Strike uses to interface with pipewire. Afaik no one is quite sure why the delay builds up, but it doesn't seem like an issue with pipewire itself.