krow

joined 1 year ago
MODERATOR OF
tf2
[–] krow 1 points 9 months ago

sfm ryan gosling me fr

[–] krow 1 points 9 months ago

from what I've seen the red tape recorder is probably technically a direct upgrade in MVM? acts like a normal sapper on the robots, however I assume it'd have a much more useful effect on the robot engineer sentries which usually have a massive healthpool which makes the normal sapper do just about nothing to the sentries

[–] krow 1 points 9 months ago

I dont have any class specific ones but I do use a null movement script which is quite nice

[–] krow 4 points 9 months ago

god this just makes me wish we had the old valve servers accessible through the browser

[–] krow 2 points 9 months ago

haha unfortuantly I'm pretty bad at making names, hopefully you find something nice to name it with

[–] krow 6 points 9 months ago

Actually just started reading the translated novel for the google spreadsheet one, so far it's a fun read!

[–] krow 4 points 9 months ago* (last edited 9 months ago)

finally the image has loaded for me! it has exceeded my expectations!

[–] krow 2 points 9 months ago* (last edited 9 months ago) (2 children)

will post a screenshot of it so people can take a look B)

actually why don't you use a name tag and description tag on it?

[–] krow 1 points 10 months ago

I've still been meaning to try out 100 player tf2, don't think australia even has any of these servers though, let alone being able to get 100 people in one of them

[–] krow 2 points 10 months ago (1 children)

I think this is only the 3rd post of this posted on this community, if there ends up being way too many I can just start locking or deleting any new posts on the topic, should be fine as I've pinned one of the posts to the community for the time being

[–] krow 2 points 10 months ago

I can mod if you desperately need mods? though it looks like [email protected] and [email protected] are up for the task

[–] krow 3 points 10 months ago (1 children)

unlikely, otherwise I'm sure we'd have already seen cs2 on macOS

 

whopping 5 medals total this time, I think they should go back to one donator medal like they used to

 

Probably should have posted this sooner on Lemmy but, the signups for Ozfortress sixes and highlander are open.

Signups for sixes end on the 4th: https://ozfortress.com/leagues/58

Signups for highlander end on the 7th: https://ozfortress.com/leagues/57

5
TF2 maps 72 hour map jam (jam.tf2maps.net)
submitted 1 year ago by krow to c/tf2
 

Create a map (or other tf2 content) in 72 hours!

There is a medal for participating and for donating to the charity

12
submitted 1 year ago by krow to c/tf2
 

Campaign goes until October, will create another post when they update their link.

Medals for this campaign include:

Operation Galvanized Gauntlet Shimmering Souvenir 2023 Imbued with the power of the elements, this gem is said to grant its wearer unparalleled strength. In reality, it's just a really shiny rock that looks cool on your chest. But hey, at least it'll make you feel like a hero! Awarded to donors of Potato MvM's Galvanized Gauntlet event!

Operation Galvanized Gauntlet Bejeweled Bounty 2023 Retrieved from an undisclosed mine in the heart of Australia, perfectly shaped and potentially radioactive. We're just gonna assume it's safe to wear on your chest. Awarded to donors of Potato MvM's Galvanized Gauntlet event!

Operation Galvanized Gauntlet Opulent Ornament 2023 Some may tell us to put this gem in a museum, where its natural beauty can be admired by anyone. To hell with that! Your generosity and philanthropic ways are unmatched. Awarded to the highest tier donors of Potato MvM's Galvanized Gauntlet event!

Operation Galvanized Gauntlet Soldiers Spoils 2023 This medal isn't just a symbol of duty and honor - it's also a sign of your skills on the battlefield. Wear it as a reminder of the seemingly endless army of robots you've defeated. Awarded to the players of Potato MvM's Galvanized Gauntlet event!

16
New tf2 patch (www.teamfortress.com)
submitted 1 year ago by krow to c/tf2
 

mostly just maps getting some patches

 

This is an old clip but don't want thespookiestuser to be too lonely being the only person posting clips

17
PLEASE SUPPORT THIS (ideas.lego.com)
submitted 1 year ago by krow to c/lego
 

this is a cool build and I would like it so please support it :))))))

 

I will be playing in this match on the other team

 

I have a rough idea of a cube (draft from a pre-made set of cards or something) but I don't know enough about it to know how to actually make a cube, none of my friends have a cube so I have never tried playing one before, any tips?

 

here's a link to the deck https://archidekt.com/decks/4930145/morbius (I am using custom morbius sleeves for this deck fyi)

 

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Add ConVars to control Mann vs. Machine team limits on community servers
    tf_mvm_defenders_team_size
    tf_mvm_max_connected_players
Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
Fixed names/descriptions for the most recent HugsTF medals
Updated pl_venice
    Gameplay
        Relocated first Blu spawn (now split into two individual spawns at random)
        Moved 1st Red spawn further away into a new room
        Added new upper entrance into building next to Point A (thanks Delila)
        Added new exit from 2nd Red spawn room
        Moved a building entrance near Point A to a new walkway area above
        Removed upper entrance and Point C routes in building next to Point B
        Added new raised position at the main open inside area between Points C and D
        Added new route near Point D
        Added new cubby spot at Point D
        Removed part of the balcony at the final Point
        Widened door between 2nd Blu spawn and Point B
        Removed a door to upper room near first Blu spawn & connected the balconies
        Opened section of the building next to Point C for faffing and uber charging
        Altered the underneath of the balcony at the building next to Point C
        Tweaked roof area near Point B to make it easier to counter
        Tweaked walkway between Points A and B
        Added some minor cover near Point A
        Lowered railing at above position near Point C for Turrets
        Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
        Removed engineer building & added smoother clipping on the raised bridge
        Added/removed/moved some health & ammo
    Art
        Improved lightmap scale across the map to produce nicer shadows
        Increased saturation and slightly adjusted style of some materials
        Expanded the 3d skybox and made it viewable from more locations across the map
        Fixed flag models
        Made certain areas feel less like empty spaces
    Misc
        Fixed strange missing texture error in middle connector
        Fixed error in soundscapes
        Added more direction signs across the map
        Fixed misaligned payload particles
        Boat near first Blu spawn has drifted off into the distance
        Other minor changes
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