koles

joined 1 year ago
[–] [email protected] -3 points 6 months ago (2 children)

@pennomi @Dirk there is drama within foss too :)

[–] [email protected] 1 points 7 months ago

@Jozzo @melmi i would say use signals in editor for level design, and references for code as its doesnt really matter and its simpler. If you shoot a bullet you can just keep reference

[–] [email protected] 1 points 10 months ago

@tabular @version_unsorted personally I agree that everything should just use vulkan. Why waste resources.
But on the other hand I don't think it does any harm to include proprietary api. It only helps in integration of OSS (xbox for example can just use it afaik)

[–] [email protected] 5 points 10 months ago (1 children)

@tabular still, it's just an api. Freedom is also ability to use windows if you want. Besides, what if someone wants to use ReactOS?

[–] [email protected] 9 points 10 months ago (10 children)

@tabular @popcar2 who says it is? It's just a wrapper for this api. You could say that all API's are open source :)
Do you dislike godot as an OOS supporting closed source like windows/directx?

[–] [email protected] 1 points 11 months ago

@FaeDrifter @tabular then you just use unreal. What kind of question is that?
Why people expect over the top quality and incompatible features from an indie engine? You can't have paygated console support in a free open source project. How is it even supposed to work? If you want something in a public project just go and do it. It's free!

I can ask similar question: why should I even play indie games if I can just run AAA from Sony or whatever? Why can't I just have a good game?

[–] [email protected] 1 points 11 months ago (2 children)

@NocturnalMorning @tabular though in the engine world godot is kinda indie comparing to other engines, you know? :)