jesterraiin

joined 11 months ago
MODERATOR OF
[–] jesterraiin 2 points 10 months ago (1 children)

Or, provide an explanation to keep the skills you selected. There's always a place for Psionic Thief. πŸ˜‰

[–] jesterraiin 3 points 10 months ago (3 children)

Especially deception!

[–] jesterraiin 8 points 10 months ago (1 children)

Hard to say. It depends on what kind of programs/robots we were. It might be that certain percentage of us are our creaters, it might be that we got rid of our creators, it might be that there's only one creator...

Too many possibilities.

[–] jesterraiin 2 points 10 months ago (1 children)

Organizing the living space.

There's something magical about it.

[–] jesterraiin 38 points 10 months ago* (last edited 10 months ago) (6 children)
  1. Are you AI/bot?
  2. Wall of text = incomprehensible, would not read/5.
  3. It's rarely about how good the devices are, but how much they cost + Apple's two-faced moral model that makes people oppose/reject it.
[–] jesterraiin 2 points 10 months ago (5 children)

It's a good homebrew, would try it out/5, but I have one question: why Sleight of hand? Useful as it might be, it feels a bit out of place.

[–] jesterraiin 2 points 10 months ago* (last edited 10 months ago) (1 children)

Ah, I see. You'd want more diversity or substance to the dungeons, not length, or puzzles.

Would you exchange it for less dungeons? I mean, smaller number of them, but each distinctive?

And if so, how would you predict it'd change the dynamics of the game? Because now dungeons are pretty much "loot trips", or locations required to solve some quests only. You know, "Oh, I need me some good weaponry, I'm gonna raid a few tombs and see where it's going to get me.

(Asking as a worldbuilder).

[–] jesterraiin 1 points 10 months ago (3 children)

What would you require of plain, simple dungeons?

[–] jesterraiin 3 points 10 months ago

I honestly don't get it.

What we're seeing in Bethesda's design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you're looking, what you're wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?

Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won't take this shit kindly.

Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.

The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn't call it a shallow design.

[–] jesterraiin 2 points 10 months ago

Only one hour?

HEATHEN! PHILISTINE! πŸ˜‰

[–] jesterraiin 1 points 10 months ago* (last edited 10 months ago) (1 children)

Yet your argument still ignores all nuance. (...)

There are no nuances needed to be acknowledged in this specific distinction. People playing in good faith, WILL try to overcome any obstacles according to their experience, skills and maturity. People who don't, will invent problems and actively search for them rather than focus on solutions. Neither needs Session #0.

good group doesn’t need session zero and bad group isn’t helped by it

It's absolutely wrong take on the dillema. GOOD group doesn't have to play in good faith - they are good players, experienced veterans, that know the art of role playing well. But they don't have to put all their skills into good outcome. They may, for many reasons try to undermine the experience, break the game, test the ruleset for weaknesses, focus on one singe aspect of the game (for example, on combat) rather than on the whole adventure. And the other way around - bad gamers, clueless and inexperienced might still try to save their game, make the best of it.

As you can see, what you're discussing is wildly different to what I've been talking about.

Now you’re just doing some pedantic backpedaling, as though it changes the fact that your argument hinges on a false binary.

From where I sit - it's you who didn't think through your position and when asked about details became passively-aggressive. Usually a strong hint that you feel you're/were wrong.

And it's ironic that you simultaneously accuse me of lacking nuances and simultaneously of being "too nuanced". 😬

[–] jesterraiin 2 points 10 months ago (2 children)

OSIRIS is pretty much what you described, Starbourne 2 I know only from gameplays on YT, but I'm planning to try it "later". πŸ˜‰

In the meantime, I already think about spaceships I'm gonna build in Starfield.

3
submitted 10 months ago by jesterraiin to c/listentothis
 

I just checked and holy cow, there apparently are 400 of subscribed users. I didn't realize that since there are very little upvoting and even less comments, but I hope you're having fun, people.

Anyway. Long story short, Lemmy.world was recently inaccessible quite often and it seems the situation may persist.

As such, I can't promise constant flow of new content. I'll try to add a link or two when I can.

Take care.

 
 
 
 
 
 
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