janonymous

joined 1 year ago
[–] janonymous 2 points 1 week ago
[–] janonymous 1 points 2 weeks ago

Very nice! Never heard of them, but with a name like Turtle Skull I knew I would like them! Thanks for sharing!

[–] janonymous 6 points 1 month ago

We got that one in Germany as well

[–] janonymous 9 points 1 month ago (1 children)

Who would intentionally put their time and effort into a movie, risk hurting their careers and risk losing the studios money? And all that to upset fans of the characters?

That movie could have easily went the way of Batgirl and be shelved for a tax cut.

[–] janonymous 3 points 1 month ago

Not attempting stand-up, too

[–] janonymous 4 points 1 month ago* (last edited 1 month ago) (4 children)

Okay, a bunch of thoughts come to mind.

I love Diablo. However, I think a big part of it is the atmosphere and also me being young and never having seen anything like it. That's pretty hard to recreate. I heard the game Halls of Torment nailed the Diablo atmosphere, but as a Vampire Survivors-like. Basically it's focused on the grind and progression. Maybe, that's something for you? Personally, I haven't found anything that is as fun as Diablo, so every now and then I play Diablo 1 with a new mod, like the new The Hell 3 Mod. It brings back the wonder of the unknown, because there is lots of new stuff in there. I also loved Book of Demons, which is basically a streamlined version of Diablo 1 with a dark comedic twist.

I think you underestimate the satisfaction that comes from clearing levels in Diablo. Yes, it could be a different theme and still work, but isn't that proof of how potent it is? So the question is, why does it feel like a grind to you? I wager it's because the magic Diablo had for you got lost over time. You know how they work now, you've seen behind the curtain and thus don't feel the danger, the intrigue like you used to. Maybe you will find it in games like Elden Ring that you don't see through right away?

About the stats progression: I think a very big part of the fun of progressing your character comes from doing it the way you want. It's a form of expression. You want to be a Necromancer that only uses Golems or a Mage focused on ice. I think what a lot of Diablo-likes miss is finding a good way to allow lots of expression in character development. Too often I feel boxed in by the class and it doesn't feel like it's my Tinkerer, but the Tinkerer instead. A good Diablo-like has abilities that define the character instead of just simple stat increases and cooldown reductions and all that.

Lastly, if you haven't seen it there is a great Diablo 4 Critique on YouTube that might give some more food for thought!

[–] janonymous 1 points 1 month ago

They did admit that Nadu was a mistake, though.

 

In particular check out my little game Kevin's Path to Wizdom, which is 50% off ;)

[–] janonymous 7 points 1 month ago (2 children)

Woah... not sure what to think about that. I really liked that the format was not controlled by wotc. Although, I guess since they started printing Commander cards and started selling Commander decks and others products for the format, they already had some sort of control over it. Maybe it's better when this weird setup is finally consolidated? I don't know. Feels weird.

[–] janonymous 19 points 1 month ago

I'm sorry, but these protests are going to far! That was a perfectly fine soup!

[–] janonymous 2 points 1 month ago (1 children)

Yeah, I can see our difference in how we defined what's shoe-horned in. And I get that you're not saying diversity in media is bad. However, respectfully, I don't think your definition of shoe-horned makes a lot of sense if you think it through. Is the music shoe-horned in, because it's not critical to the plot? You said yourself that adding information that isn't critical to the plot is necessary or the movie will be bland. If it's necessary to the movie, wouldn't you agree that it is critical? It may not be for the plot, but it is for the movie. Movies aren't just plot. A lot of great movies (Nomadland, Patterson, Dazed and Confused, Coffee and Cigarettes, The Straight Story, ...) don't have a lot of plot or tell a great story. Instead they focus on the characters and the mood.

I think your example with the "blond, blue eyed, straight white men" betrays your perspective. This isn't describing the default human being. Most people on earth aren't like that. But it is the de facto default in western media. Why is it that? Because for a long time it was white men who made the decisions. Now that it has become a norm, everything that deviates needs a justification. And that's kinda fucked up, isn't it?

So, I think the question isn't, why don't "normal" character traits get the same hate as "alternate" traits? The question is, who defines what is normal?

[–] janonymous 2 points 1 month ago* (last edited 1 month ago) (3 children)

That's kind of a weird argument. I always took "shoe-horned" to imply that it is pressed into something by force where it doesn't quite fit. So, in my mind just because something is intentional doesn't mean it is shoe-horned.

Creative works always come from the authors lived experiences. The reason why we often find representation of minorities missing in media, is because these minorities don't get to work on them. If there would be more diverse teams working on something we would naturally see more of their diverse experiences represented.

However, for this to be the case a lot would have to change in our society. It is way easier to just keep things more or less as they were and let people without minority experiences write and add minority characters. These, in turn, feel off, feel shoe-horned in, because they aren't based off of lived experiences. They are just there to check a box.

Conversely, the reason why it feels like we used to have better (though less) diverse representations in media is because these actually came from people who had these experiences.

[–] janonymous 5 points 2 months ago

I don't think that's how it goes, either. I mean sure, for Pride Month all the corpos glam on to it to market their stuff "to the gays" and there is the odd product line designed for them as well. But I'm pretty sure nobody is adding gay characters to video games, shows or movies, because the market research shows that it's popular now. It's still quite the opposite.

Companies would still rather have nothing that could be seen as "controversial" in their products, with the odd exception that wants to be controversial. Games, shows, movies are made by creative people and among them are and have always been queer people. They have always been pushing for representation. Over time this pushing of the envelop as well as social movements lead from characters that can be read as queer (mostly villains, though), to clearly queer coded (still mostly villains) to finally openly queer characters (only villains and side characters). Only in the last decade it has become acceptable to have openly queer main characters in media. Not because marketing pushed for it, or because it's trendy, but because queer people exist and they also work in media and they write their experiences and it has now become socially acceptable enough for them to get a little representation in mainstream media as well.

In my opinion the reason why "queer" seems "trendy" and everything seems "woke" and "political" is because we are still so used to the conservative, status quo, straight white guy/girl media that anything outside of that sticks out like a sore thumb. And, as they say, the nail that sticks out gets hammered down.

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submitted 2 months ago* (last edited 2 months ago) by janonymous to c/edh
 

Do you have any EDH / Commander related confessions? Have you ever cheated in the game, maybe by accident? Do you always keep Sol Ring in your hand on T1 so you don't get targeted? Do you hate full art cards?

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🍿🍿🍿 (lemmy.world)
submitted 7 months ago* (last edited 7 months ago) by janonymous to c/memes
 

Edit: I'm not actually opposed to watching movies with directors cuts. Just realized I love watching ridiculously long video essays about movies, but almost never watch directors commentaries. Not sure why, probably availability.

Also I heightened the phrasing for comedic purposes ;)

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submitted 7 months ago* (last edited 7 months ago) by janonymous to c/edh
 

I'm trying to build a fun, casual Reanimator deck using Kess, Dissident Mage, but I'm having a little trouble: Moxfield Decklist

Basically the deck is pretty inconsistent and susceptible and also not very interactive. Meaning I might be lucky and reanimate a big threat turn 3-4, but it's a single threat that can be easily dealt with. And because it is a big threat, it usually is the immediate focus. While others build their board, I filter cards until I can reanimate another big threat, leaving my board pretty empty. This could be compensated with interactions, but because the deck needs enough big threats, filter/loot cards and reanimate spells, there is little space.

I run a couple of tutors to help with the consistency, but they are kind of inappropriate for the power level of the deck. So sometimes I replace them with less good draws/threats/reanimates.

I feel like my only course is to play even more impactful threats, which are expensive to get, but also increase the power level inconsistency, while making me the target, because there could be something very bad incoming at any time.

So, is there a way to keep this a casual deck, but also make it more consistent and interactive? Maybe focusing a little more on spellslinging?

Edit: In the end I came to turns with the fact that a reanimator strategy alone does not work in a 4-player game (except maybe with much stronger targets). So I build the deck a little more into the spellslinger direction, cut the Demonic Tutor and accepted that it will be a power level 6 like my other decks.

 

"An archaeology professor discovers an ancient crypt which contains living dead corpses. The zombies go on a rampage and attack a group of people which the professor had invited to celebrate his discovery."

IMDB

This is my favorite b movie of all time. Got it on VHS from an older friend for 5€ when I was in "high school". Its German title is "Rückkehr der Zombies", which means "Return of the Zombies". Here is what the cover looked like, roughly. It's an incredible mix of bad acting, nonsensical setups, confused pacing and surprisingly good makeup and gore. The best part is the kid, who is supposed to be a teenager at most, but is clearly played by a small adult (see here).

If you are a fan of b movies, especially Horror and splatter, this is a must see!

(Also: I love this community!)

 

N64's F-Zero X had some bangers! 🤘

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