furzegulo

joined 10 months ago
[–] [email protected] 4 points 1 day ago

yup, the same for me with cachyos.

[–] [email protected] -2 points 2 days ago (2 children)

sorry i can't help you with bazzite, but perhaps try cachyos, which has a handheld edition nowadays and whose discord community is super helpful and friendly.

[–] [email protected] 66 points 1 week ago (2 children)

i don't wanna see another ad on the web in my life, so i'll just keep on using ublock.

[–] [email protected] 8 points 1 week ago (3 children)

the onion link for tgx seems to be working ok

[–] [email protected] 25 points 1 week ago

never forget, never forgive. fuck the bolsheviks.

[–] [email protected] 1 points 1 week ago (1 children)

yup, i use kde's screenshot tool on plasma but still miss flameshot

[–] [email protected] 19 points 1 week ago (1 children)

i want neither anywhere near me or my devices

[–] [email protected] 2 points 2 weeks ago

awesome! gonna buy this game later!

[–] [email protected] 34 points 2 weeks ago (9 children)

good, fuck the nazis

[–] [email protected] 4 points 3 weeks ago (1 children)

i use kde plasma with polonium with zero issues

[–] [email protected] -1 points 1 month ago

fuck you genocide-joe

[–] [email protected] 8 points 1 month ago

good riddance and see you in hell

 

Suojellaan suojelualueet – Lakialoite luonnonsuojelualueiden rauhoittamiseksi kaivostoiminnalta

 

Friday's release of Wine 8.22 is expected to be the last bi-weekly feature release before shifting focus to the code freeze and making Wine 9.0 ready for release in early 2024. It's coming down to the finish line how much more Wine Wayland driver functionality will be merged in time.

A few days ago Wine Wayland's Vulkan support evolved into a usable state while today "part 11" of the Wine Wayland enablement was merged. This 11th set of Wine Wayland driver patches is for mouselook support, including wiring up ClipCursor and relative motion events. The relative mouse cursor support in particular is important for first person shooters and other games.

More details on this latest Wine Wayland code to be merged upstream can be found via this MR. As with the other Wine Wayland work, it's being carried out by Collabora's Alexandros Frantzis.

Opened today is also another merge request for the Wine Wayland driver with that change-set intended to apply surface configuration during Vulkan presentation. This fixes some games running that they resize the area as they become full-screen.

 

WINE The third and final part of the Vulkan enablement code for allowing Vulkan API graphics use within the Wine Wayland driver has been merged to Wine Git.

There's been Vulkan support being worked on for Wine Wayland that was split into three sets of patches. The final portion of this work by Collabora's Alexandros Frantzis has now been merged -- meaning Vulkan use by Windows software (or going Direct3D to Vulkan) running on Linux within a Wayland native environment is now do-able.

However, mouse not all games will be working properly yet until additional mouse functionality is implemented:

"With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don't currently support what's needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet."

See the merge for more details. With the Wine 9.0 feature freeze quickly approaching it remains to be seen if any more of the Wine Wayland code will make it in time for this next stable Wine release due out in early 2024.

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