"Moist cookies." -Grandma
If that ain't the truth. Moved across the state to find work, and obviously my old buddies can't invite me to as many things anymore. But seeing them all on a call together playing video games without even a heads up hurts a smidge.
Fun Fact: In California, a frog that dies in a frog jumping contest cannot legally be eaten. It, and this is from the state code verbatim, "must be destroyed immediately".
I bet I'd still have trouble finding that cache.
Biggest I've ever found was a tupperware, one that you use to take home leftover cake.
1 fl oz (volume) of water weighs about 1 oz (weight). It varies depending on a bunch of stuff, ya know, cause imperial sucks, but I believe the standard rate is 1 fl oz weighs about 1.043 oz. So assuming beer has similar density as water, 22 fl oz would weigh somewhere around 23 oz.
(Some Google searches show that some definitions of fl oz has it as 1 fl oz = 30 ml exactly, but I'm starting to confuse myself and you know how infuriating imperial is.)
I can't believe I actually counted.
I can see it from lemmy.world.
Randall has somehow weaponized my love for the Blue Ball Machine. He is a threat to us all.
I don't think that's necessarily true. Water will reach its own level so to speak, if a developer releases a game that is far too much for a majority of gamers to run, those gamers won't buy the game and it won't sell. Obviously that also isn't always necessarily true, but enough terribly optimized games have released recently to be met with 40% rating on Steam that I'd like to think this is the case. Are some developers going to do it anyway? Absolutely, but that's true regardless. I think that no matter what, indie developers will always tend to keep their games lightweight either by principle or by design necessity, and bigger game studios would also sorta get the message and keep their games reasonable. With obvious exceptions... goddamn 400 GB games these days.
"I refuse to join any club that would have me as a member."
-Groucho Marx