evilkevin22

joined 1 year ago
[–] evilkevin22 5 points 1 year ago

Filthy NOD propaganda, find that bald and goatee wearing bastard.

[–] evilkevin22 8 points 1 year ago (2 children)

My first gekoloniseerd on lemmy… i am humbled sir. Lets test your metal: Friet > Patat

[–] evilkevin22 6 points 1 year ago

Yeah I do agree that often the skills tend to be a stepping stone to the actual part of the content you want to get to.

Having said that I think it also depends on what you want to get out of the game. For most it’s doing X quest, having X gear or killing X monster. Its more rare for people to want to be able to chop redwood for example as a goal, because reaching it is very “boring” to most and it doesn’t amount to as much considering it’s “prestige/bragging rights, value, score”

Maybe that is part of why those skills are stepping stones. The end is much more hollow and boring compared to the learning curve of a combat skill which has this high skill ceiling facilitated by the bosses for example.

 

Hey guys, I am very new to this and currently have a neptune 3 plus sitting at home.

I tried a few test prints which went completely fine. But now I notice that one of the stepper motors is making a lot of noise (and vibrating) when it is idle. Is this an issue and how can I deal with it if it is one?

25
Forestry opinions? (self.2007scape)
submitted 1 year ago by evilkevin22 to c/2007scape
 

Hey guys,

I was wondering. With forestry on the horizon and having read all the articles about it, how do you guys currently feel about it?

I am personally quite excited for the “events” that can happen again, making the skill more than just a afk skill. I specifically remember back when we had the evil tree spirit and such I’d get really excited even though it wasn’t that intense or complex. To me it provided a nice break of pace while training the skill.

Curious what you guys think?

[–] evilkevin22 24 points 1 year ago (2 children)

Tbh I think although they won’t be making a push for that right now on /r/2007scape, we can slowly improve and grow this community here which in time will entice people to switch.

[–] evilkevin22 5 points 1 year ago

Only if you cry “wolf” hard enough sadly. But yeah

[–] evilkevin22 6 points 1 year ago (1 children)

My personal favorite would be almost the entire hunter skill. Not completely dead content of course but I feel like with how big the world is, they could really make it something fun and worthwhile.

9
Dead content revamp (self.2007scape)
submitted 1 year ago by evilkevin22 to c/2007scape
 

If you guys had to choose one part of the game,that feels like dead content, for jagex to revamp, what would it be? Your reasons for choosing can be anything, the rewards, its potential or just a good idea

[–] evilkevin22 2 points 1 year ago (1 children)

Man, I’ve been trying to get good at this but my milk is often to foamy at the end of the pour.

[–] evilkevin22 3 points 1 year ago (1 children)

My next goal for when i start playing again is finally beating Zulrah and getting the feel on how to do it on a regular basis. Last time i tried i kept dying and it just felt shit while also using resources on my attempts.

[–] evilkevin22 2 points 1 year ago

Hey @gkd, are you looking for help with the designs of the app? Currently working as 3+ years experienced UX designer and i have some spare time to maybe help you?

I will also take a look at these designs on monday to provide some feedback :)

[–] evilkevin22 4 points 1 year ago

Question for you or the team: Do you guys still need an UX designer? Currently have some time left and would love to contribute.