My point here is the developer managed to split the load evenly between 8 threads. How come they cannot do it for 16?
The keyword, evenly, means all 8 threads are at 100% while other 8 threads are at 1-2%.
My point here is the developer managed to split the load evenly between 8 threads. How come they cannot do it for 16?
The keyword, evenly, means all 8 threads are at 100% while other 8 threads are at 1-2%.
Blocking collections?
So 8 cores is doable but 16 no?
I bought Ryzen 3950x 16 cores 32 threads.
The first thing I noticed is some AAA games only utilize 8 cores. When you go multi threaded, it’s a matter of adding more threads which can dynamically selected based on the host hardware. AAA game studios are going the bad practice route.
I understand if they port an algorithm optimized to run on specific hardware as it’s. But, a thread count?
Typical British thing.
Is that 1d mean it was posted a day ago?
Shit, how come it can survive a whole day without being removed.
From where did you get that sleek minimalist ui? /s
Don’t worry they’ll apologize after 200 years to the victims families.
I’m not sure what do you mean by firmware blob but Ive done the following:
There is a guide in surface-linux library which requires compiling something with CMAKE. I’m not comfortable at the moment to do it since I don’t have the time to fix it if something went wrong.
I couldn’t find a good touch gui for debian so ill give ubuntu a shot.
To lie is one thing and to adopt nazi ideology is another thing.
I waited for 4 months before the fix dropped.
Try disabling all overclocking / boost features. I believe Amd has like 2-3 overclocking methods.
Works for me.
Iphone 13 - Safari