I know a lot of people hate this kind of feature, but there are significant reasons why I think it would make Starfield better.
If I'm not wearing one and I leave my ship, I start taking damage if the planet is dangerous. The only way around that is to be in 3rd person while in the ship (aside from the workaround below). There isn't any indication anywhere as to whether or not you are in a spacesuit, besides your menu and 3rd person view. There is no way to know while maintaining immersion.
Bethesda's workaround is to auto-hide spacesuits and helmets in atmo. This sucks, because I personally like tailoring the look of my character to the environment. But more importantly, I want to know that I am wearing a pressure suit if I'm out in a dangerous environment. I don't want it to feel like I'm a freecam wandering around -- I want to feel like I'm slogging along in a freaking spacesuit.
What's really strange is: if you put on the broken Constellation helmet, you can see the tape piece from the inside. It has an overlay! Sadly this works for no other helmet. Did they just abandon making the textures?
A similar annoyance with a related system: the quick menu does not unequip items. This would make it super easy to change between a spacesuit and regular outfit and not deal with more menus.
I figure there will be a mod at least for helmet overlays eventually, but damn is it frustrating that they definitely thought about it and only implemented it for a piece of masking tape.
This is the game. Challenge everything as much as possible. Even if very little of it sticks, two big things have will have happened:
Some number of actual votes will have been invalidated -- often from groups more likely to vote blue.
The same groups making the challenges can claim that the multitude of challenges are themselves evidence of problems with the electoral system. (This should be impossible, but it seems to be a common tactic when googling from your armchair counts as "research".)