I look forward to tools like this putting me out of a job answering questions about crashes :D
ceejbot
A few questions for you, to try to narrow it down: Did ENB write any logs before it crashed? (These would be in the game directory.) Does SKSE log anything or does the launch not reach that stage? Also, what's in your Skyrim directory? This is a slightly silly suggestion, but make sure you're starting with a pristine game dir, with not leftover dlls or loaders from pre-AE versions.
I used to steal everything that wasn't nailed down in Elder Scrolls games. Somewhere along the line, I stopped being a pickpocketing klepto and started being a boring paladin, even with the sign of the thief on me. I did a playthrough recently with the goal of getting all the daedric artifacts to get the acheivement, and oh my god, I hated killing Erandur. I will not do that again. It felt awful.
That is great. TY for the pic!
Sforzinda's armor and clothing mashup mods are always my first answer to this question, because they are so good. The Nexus has supporting patches, like bodyslide conversions and compatibility tweaks.
My second answer is always high-poly-head, which is a SFW mod on a very NSFW site. But it's such a good visual upgrade!
Synthesis is critical to my load order, and I have no idea how I missed these patchers. TY for linking!
Check, check. I think this makes sense.
Can you explain how to use other people's presets? This one baffles me. I want to use a preset that claims to replicate what AllGUD did by default but... I can't figure out how to even load it. I think I am looking at the wrong windows.
I'm reversing this! I used Blade & Blunt in my last playthrough, so it's Valhalla this time around. We are overwhelmed with choice right now.
Whichever way you go, definitely check out Precision. This makes any combat overhaul feel tighter with better weapon collision and movement trails. Great stuff.
Oooooh, interesting point. I need to take a closer look at what AI Overhaul does!
I dunno about UniversalHatred, but for me half my modlist is texture mods, some of them tiny mods that just retexture one thing. And a huge percentage of the plugin list is tiny patches that I'll merge before I start my real playthrough with it. So that mod total might not be as heavyweight as you think.
Grimacing with pain... I'm going to say that for the purposes of this question, I'm going to skip all the bugfix mods and the staples-of-everything mods like SKSE and SkyUI. I'm also going to skip the enabling mods like OAR and Base Object Swapper, because so much is built on top of them now that they're requirements.
When I mod Skyrim, once I have the base layer in place, what do I always include even though I don't need it?
True Directional Movement. This is so good that for me it's now a base mod. I love that third person mode both feels good and looks good.
High-Poly Head and NPC makeovers using it. Hard to un-see the clonk in the old heads once you see the nicer ones.
QuickLoot. Massive QOL improver.
Any mod that adds cloaks.
ENB Lights. They make the game so pretty.
I've never killed Alduin or been to Sovngarde, even though I bought and started playing the game on 11/11/2011. I'm afraid to finish the main quest, in case I never play the game again.
I don't like having followers. I feel guilty when I leave them at home. What if they get bored?
In Morrowind and Oblivion I stole everything that was not nailed down, but this feels wrong in Skyrim so I don't. This is obviously silly.
I have a list of mods I want to build that nobody has done yet, but would enhance my personal immersion. I want to feel like Skyrim is vast and unpopulated, and travel between cities is serious business. I really should build one just to find out how miserable the experience is, even though I know it won't really work. Skyrim's world space is too small to get the effect I want.