brogrum

joined 1 year ago
 

@[email protected] Amazing work!

If anything or anyone can save this expansion for me it's Peitha. Of course this would mean that she turns out to be the ultimate villain in the end, but we cannot stop trusting her nonetheless.

5
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

https://lemmy.wtf/post/2841215

Major Changes

This release is very large with almost 400 commits since 0.18.5. As such we can only give a general overview of the major changes in this post, and without going into detail. For more information, read the full changelog and linked issues at the bottom of this post.

...

[–] [email protected] 3 points 10 months ago

I've just watched WP's stream where he tries out the new weapons (beta) and I'm rather unimpressed. I'll wait until they are actually finished and we know what the final numbers are. What really irritates me are the alternate implementations of existing concepts like the combo fields on guardian pistol.

[–] [email protected] 1 points 10 months ago
[–] [email protected] 1 points 10 months ago* (last edited 10 months ago) (1 children)

Re-posting from my lemmy.wtf account, since outgoing federation from lemmy.sdf.org appears to be broken at the moment:

@[email protected] said:

Of course I don't know for a fact that LFG actually checks subgroup 1 to figure out whether a squad's map is full, but it seemed pretty plausible.

Also, I didn't say that map full detection is in any way related to the squad size limit. The question is how does LFG determine whether a squad's map is full? Does it actually check the map of the squad's commander (squad might not have one) or does it check the map of the first player in subgroup 1 (which is what I think).

I have even seen squads to explicitly use subgroup 1 as a lobby/queue for players not in the commander's map (yet) which would be really bad, if LFG actually uses the first player of subgroup 1 to check whether the squad's map is full.

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

I'm looking foward to the offhand pistol buffs and the Relic (of Aristocracy) fixes for my Celestial Mechanist. This should significantly increase the damage.

Mechanical Genius: For a short period of time, the effect will remain active even after the mech moves out of range of the engineer

Not quite clear, why they don't get rid of this mechanic/penalty entirely, knowing how much the Mech enjoys to wander off.

Overall, mostly buffs, so probably most will be happy.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

Well, they found GS to be too strong on non-Vindicator, nerfed it to the ground and buffed some Vindicator traits instead, e. g. damage increase after dodge. I'm getting tired of this messing around for the sake of "balance".

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

You can also send an in-game mail, if you neither find Meldrk (meldrik.3572) nor me (xlion.3065 or brogrum.1309) being online. Please state your account name in that mail (though I think guild invitation via character name work, too).

And don't forget to once in a while open the guild panel when you are in-game to check for a pending invitation to our guild.

Oops, I should have posted this from my Necropola☑ account.

[–] [email protected] 4 points 1 year ago (2 children)

... but you wouldn't equip an Ascended Celestial piece on a pure power build, because it would be worse than an Exotic piece with Berserker, Assassins or Marauder stats. Unless you are very desperate for Agony Resistance, but in that case you should probaly change stats.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Oho, up and running. Nice!

6
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

cross-posted from: https://lemmy.blahaj.zone/post/622873

@[email protected] wrote:

Just showed up in my feed and thought i share it here.

Been playing for almost 10 years and did not know about some of them.

What are some of your favourite areas?

Mine is probably the guitar playing Frog somewhere in HoT. Very nice place to chill out.

 

cross-posted from: https://lemmy.wtf/post/56006

 

cross-posted from: https://lemmy.wtf/post/34219

Some instances (JSON) are still working, but probably not for very much longer, e. g.

This may help to get the GuildWars2 community here up and running.

 

cross-posted from: https://lemmy.wtf/post/34219

Some instances (JSON) are still working, but probably not for very much longer, e. g.

This may help to get the GuildWars community here up and running.

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