amazing_stories

joined 9 months ago
[–] amazing_stories 1 points 8 months ago

Kick ass, I was expecting the Caves quest, but damn there are a lot of other changes too. Nice.

[–] amazing_stories 1 points 8 months ago (1 children)

Cool art style, is it inspired by any particular artist?

[–] amazing_stories 1 points 8 months ago (1 children)

The boulders are a good idea, though I think the sprite could use a little work, something more subtle. Like, there is already a floor tile that has smaller rocks so in my imagination I'm expecting something that looks more like a larger version of that. Looking forward to trying it out.

[–] amazing_stories 1 points 8 months ago

Maybe an elf hat instead? heh.

[–] amazing_stories 4 points 9 months ago (1 children)

I'm a new Kate convert. I had some issue on my system where GTK apps would break under Nvidia, something to do with font rendering. I tried Kate and was like "cool it works" and then I discovered how amazing and lightweight it is. Great editor.

[–] amazing_stories 1 points 9 months ago

I think a blowpipe is a good idea, consider my view changed! Anything that increases the chance of attacking at a distance on those runs devoid of artillery and offensive wands. I feel like spears and whips are too valuable in the early game, can't tell you how many times I've bought a spear in the Prison Shop because it was essential to success in that region.

[–] amazing_stories 4 points 9 months ago (1 children)

Awesome art, I'm really inspired.

[–] amazing_stories 1 points 9 months ago (2 children)

True, but having the slingshot be much weaker than the bow could offset this and maybe it could have a limited range or something. Or, maybe a high limit to the ammo so you have to eventually buy some from a shop, so more like a weak crossbow instead of directly competing with the Spirit Bow? I just feel like there is room on the game for something like a slingshot. Other weapons have weaker/stronger versions but there is nothing like a weak crossbow.

[–] amazing_stories 3 points 9 months ago

OK, so there are two iron keys and only one crystal key. I think the only way to make this work without a major code rewrite would be to utilize the new sub-level mechanic, in this case the sub-level would be the same as the floor above. But I also think if you are going to have a guaranteed mimic there should also be some kind of extra danger.

[–] amazing_stories 0 points 9 months ago (1 children)

Yes I know all that, the point I'm trying to make is that there is room in the game for something like a slingshot, a low power ranged weapon with no ammo cap. Right now only the Huntress has this capability and it would be cool if other characters could benefit from something similar in the early game.

[–] amazing_stories 2 points 9 months ago (2 children)

Opening one of the chests makes the corresponding chest in the reflection side into a mimic chest. But if there is only one key on the level, then what is the point of having a Crystal Mimic you can never reach?

Also, symmetrical levels are really boring in other games I've played. Once you clear one side, clearing the other side just seems like work. Plus, this would be a pretty difficult code change considering how SPD generates levels and I currently don't see the benefit of this type of rare level to make the change worth it.

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