Zarr

joined 2 years ago
[–] Zarr 16 points 1 year ago (2 children)

Seems to be comparing the waterfalls.

[–] Zarr 4 points 1 year ago (1 children)

I'd been having issues with this myself recently. I assume you're in Godot 4.1? I tracked the issue down to being cyclic references in GDScript. As an example from what you've provided, you may have LevelBase referring to the Player script, and then the Player script referring to LevelBase. This only seems to be a problem with the type hinting in GDScript like the following:

var player:PlayerClass

Removing the hinting may fix it. As for the bug, you can read some more on it here: https://github.com/godotengine/godot/issues/80877

As a side note, I've noticed that 4.1 has this issue worse than 4.0. In 4.0 it just unbinds the script from the scene, and allows you to rebind it again. But in 4.1 it causes the error message, making you unable to open the scene.

[–] Zarr 2 points 2 years ago (1 children)

Here are the culprits of the wealth drop. Lets just say someone made them mad...

[–] Zarr 1 points 2 years ago

I've been discovered!

[–] Zarr 5 points 2 years ago (2 children)

Here's a chicken base I made. It was super inefficient, but a fun base to play.

[–] Zarr 1 points 2 years ago (3 children)

It is, but you can pay to get extra features. The free portion is really good though.

[–] Zarr 2 points 2 years ago

Ah well the thing about this run is that I only ever had a maximum of 5 pawns, making it so I'd never leave a colonist behind. So the only other creature wealth was animals. I did a mechanitor run so most of my combat was from mechanoids. I did have the most kitted out colonists ever though!

[–] Zarr 1 points 2 years ago

I really like my Braton and Lex incarnons. They are my go to weapons now.

[–] Zarr 3 points 2 years ago

Looks like you're pretty well set up! A couple things you could improve though. I assume the columns in the killbox are for roof collapse? Make sure you have an IED where the enemies would stand for cover behind the pillar. Also your turrets are a little too far forward and may end up receiving friendly fire from your own colonists. Other than that, you're doing well! Are you going for an ending?

[–] Zarr 3 points 2 years ago

Thanks! I think it may be worth doing at least once, as long as you're up for the commitment. But damn did it feel as if it was just dragging on at times.

26
submitted 2 years ago by Zarr to c/rimworld
 

Beat it on Losing Is Fun difficulty, took a good 21 in game years, and ~3.5 days IRL play time, 107 Raids, and 178 major threats.

Was it worth it? I don't know, but I won't be doing it again...

Also ignore the early wealth drop, we don't talk about the early wealth drop...