Looks like you're pretty well set up! A couple things you could improve though. I assume the columns in the killbox are for roof collapse? Make sure you have an IED where the enemies would stand for cover behind the pillar. Also your turrets are a little too far forward and may end up receiving friendly fire from your own colonists. Other than that, you're doing well! Are you going for an ending?
Rimworld
A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes
Only posts related to Rimworld
Also check RimWorldPorn Lemmy / Mbin #RimWorldPorn
We follow the rules of the lemmy.world server and the rules of the ludeon forum
Modest self promotion is allowed, for instance videos of interesting or funny in-game events
Might be worth repositioning some of the landmines or finding some way to funnel raiders into them, not sure it is worth the cost to only catch a couple raiders at most. What win are you going for?
Gosh, that's a lot of landmines! As others have said, you can "encourage" raiders to step on them by putting concrete underneath them so they're more likely to path towards them. You could probably do the same with wood fences to give them the idea of having cover where they might want to try and shoot you, but no, it's just another landmine.
Grab that stray unstable power core, those things are excellent for setting up isolated micro-grids for things like ambrosia greenhouses and deep drill stations. Or just add to your main grid.
You can get rid of your bedroom corners on the inside of your insulation corridor and move heaters and lamps into the space to save on movement costs.
Is the fence there to keep animals out of your minefield? If so, you could replace the sandbags with barricades and get rid of it, because barricades do that job too. And can be upgraded to plasteel as the game goes on.
Shelves to either side of your workbenches' sitting spots loaded up with the most commonly used ingredients saves a lot of hauling time, especially for things like meals and drugs.
I'd maybe think about moving the hospital closer to the psychic emanator. Rooms don't get quite as much advantage with it, and it really shines after a raid when half your colony is in the medbay.
All in all, though, it's a pretty solid looking colony. Good job.
The only thing I really see that I disagree with, is the prison being so far away from the killbox, generally i try to have them closer since if I down any enemies and want to capture them, being able to get them to a prison bed/prisoner set hospital bed for healing is quite nice, otherwise i really like your base setup.
May want a barn for your livestock, bad luck with cold snap, or toxic fallout, and they'll be dead.