I am liking the game so far, but the dreadful drop rate on anything past rarity 1 is rapidly killing all excitement I have for it. It feels such a waste of time and disappointment to hunt higher rarity monsters, break their parts even, just to get a bunch of rarity 1 scales.
Yukito01
DM Mono for me! Fun game. There were some fonts that I liked, but seemed to have some kind of bug when displaying consecutive f, or fl or ft pairs. Not sure if the fonts themselves look like that or if it was a rendering issue.
I mind a bit (but not enough to cancel... yet), but do you honestly think the drivers will get a better wage out of this? Is Amazon Japan any less greedy than the american one?
Me! I never had the chance to play the first one, but this looks like the kind of game I would love.
Thanks for the answer!
I just don't get what's their goal, though. Seems like such a silly thing. Like made just to get a buyer and then retire for life.
Can we get a pixel remaster of the two portable FF Tactics Advance? Love those games but it's very difficult to play them nowadays.
While I agree with you that the game fell flat in many areas, I think a 5/10 is a bit too harsh. Of course, it's your opinion and I'm not telling you it's wrong, but for me a 5/10 is a game that is barely playable, either filled with bugs, or visually an ugly mess, or just plain boring. FF16 does indeed have its shortcomings, but it is still a beautiful game that performs great most of the time.
That said, I think the game would have benefitted from a shorter story. By the end of the game I was just tired of the simple gameplay and the anemic side systems. As many others have said, the crafting is barely an afterthought, and so is the equipment and items. I did enjoy the sidequests, especially in the later half. I think they did wonders to flesh out the characters, and that's why I can't agree with OP's statements that the characters were bland. If anything, that's the strongest point in the game.
All in all, I think the game is an improvement over ff15 (although I enjoyed ff15's weapon systems more than I did ff16's Eikons), and it's overall a solid game. I also enjoyed it way more than FF7, but I think many will disagree with this take.
I do think the game does not feel like a proper Final Fantasy, but it is not due to the action combat. It's just lacking many elements of the gameplay that make ff feel like ff. No status effects (save for Shiva's freezing), no elemental advantage and immunities, no classes, no healing, basically no party. It also feels a bit smaller in scope than the traditional ff. The twin islands feel small, and thus the stakes never feel grand, even if we go against god by the end of the game. That's not to say the game is bad, it's just lacking that FFesque feeling.
Finally, Torgal bestest boy ever. Fight me.
While this sounds like an interesting idea in principle, I can't see a world like this surviving for long. You're basically capping the birthrate at 2 per couple, which in turn means the average birthrate would be lower than 2, thus below replacement level.
I think it's more likely the world would adapt itself to everyone being blind, and the practice of giving eyes to newborns would become some mythical thing that no one does anymore.