Vupperware

joined 2 years ago
[–] Vupperware 13 points 1 year ago (1 children)

My first planetary landing in Elite:Dangerous was something to behold.

[–] Vupperware 6 points 1 year ago* (last edited 1 year ago) (3 children)

Video airplay is just inherently flawed, it seems.

I dug into some forums to try and find a solution to this, and I was able to find a few theories, none of which completely alleviated the issue for me.

Most of them centered around the wifi signal.

If you have a lot of other devices pinging Wi-Fi between your phone and the TV, this can allegedly cause disconnects and de-syncs.

If your wifi is slow, this can allegedly cause disconnects and de-syncs.

If you live in an apartment and your wifi channel is being hugged by other residents, this can allegedly cause disconnects.

I want to re-enforce the notion that none of this fixed the issue for me, but it might be worth going through the motions to see if it does for you, because some people were saying they had success after addressing these issues.

For streaming off of sites, I have actually had resounding success using my LG tv’s web browser. Connect a Bluetooth mouse and keyboard. The browser actually has a built in adblocker. You still have to deal with link redirects occasionally though.

[–] Vupperware 5 points 1 year ago

No confirmation, but whoever is writing the stories (yes, a lot of organizations) might have ulterior motives in covering it.

[–] Vupperware 11 points 1 year ago (1 children)

That stuff is dangerous in its own right.

[–] Vupperware 4 points 1 year ago

Hard to hear, especially after dumping so much into acquisitions. What will happen to everything under their umbrella?

[–] Vupperware 5 points 1 year ago (3 children)

Are you the progenitor of the opossum saga?

The opossum saga lives on in my camera roll, and it is spread far and wide.

[–] Vupperware 6 points 1 year ago (7 children)

What makes you think they are?

[–] Vupperware 10 points 1 year ago (1 children)

I don’t see the announcement

[–] Vupperware 3 points 1 year ago

Step 6: after fermentation process is complete,…

[–] Vupperware 5 points 1 year ago

Man, and they just scooped them up.

I hope this doesn’t cause issues for Homeworld 3’s release… that game has been almost as elusive as Half-Life 3

[–] Vupperware 1 points 1 year ago

Appreciate you my man

[–] Vupperware 1 points 1 year ago (2 children)

Steam is Vupperware

 

It’s hard to pin an exact number, but throughout western Kansas’s ~400 mi slog to Colorado, I was forced to view semi trailers with trump’s visage printed on the side, hilariously corny White Jesus signs, and Anti-Abortion signs approximately every ten miles.

I found it so disheartening, knowing that someone went through the effort of painting a semi trailer with Trump’s face on it and planting it right next to the interstate.

What does this accomplish? Who’s vote is being swayed by this garish tribute?

I have seen endless discussions online about Trump fans being culty, but this (apart from the coal rollers with flags) is the first time I’ve seen this type of undying loyalty in the wild.

The Jesus and anti-abortion signs are painful, but nowhere near as painful as these Trump shrines.

I am interested in the opinions of anybody, regardless of political affiliation. What do you think of this?

Also, I’m sorry I didn’t get a picture. I feel like the guy that claims he saw a UFO but has nothing to show for it. If anyone is driving through Kansas on their way to Colorado or vice Versa, PLEASE try and snag a picture of these Jesus signs and Trump trailers, so that people can properly contextualize this post.

187
Big Stretch! (lemmy.world)
submitted 1 year ago by Vupperware to c/cat
 
 

How did this breach happen?

What information was compromised?

Are admins present 24/7, or are they lumped into specific time zones?

What steps will be taken in the future to prevent breaches such as this?

 

If this is the case, I urge EVERY instance admin across all currently federated apps to blacklist threads.

If threads is allowed to federate with these apps, it will outweigh all contributions to these apps, and when Meta eventually defederates (which they will), the vast majority of the community will be lost.

PLEASE HEED THIS WARNING!

 
 

When Ghostwire: Tokyo released, it seemed like every online social circle I paid attention to panned the game. "It's open world, formulaic Ubisoft schlock, the gameplay is tedious and un-engaging, and the open world serves no purpose" was the general consensus.

Due to these criticisms, I held off on buying the game, despite its appealing aesthetic.

Only upon purchasing Humble Choice last month did I finally get to playing the game -- and I must say, it is an incredibly entertaining expose on Japanese culture, with beautiful vistas, terrifyingly trippy set pieces, a dynamic world, a unique (albeit flawed) combat system, and a story that engages the player to some degree.

To get the PC Master Race stuff out of the way, this game is very well optimized.

Yes, the game does suffer from Ubisoft syndrome; there's a lot of busywork, and the payoff for said work oftentimes feels trivial. At the end of the day, though, the game's universe is more than enough to keep it going. Japanese dialog being the preset heightens immersion, and invariably removes any flaws a non-English speaker might have with the voice acting. The world is dense and rich with collectibles that provide a further glimpse into the world, instead of merely being tat that sits in a codex forever. Sure, some of it is absolutely tat (looking at you, capsules and Hachi graffiti), but audio logs, newspapers, community notices, hastily written texts and letters, etc. give you a glimpse into the minds of those who were spirited away due to the antagonist's malign and selfish ambitions.

In addition to the engaging lore, the world's design itself is remarkably beautiful. Vibrant colors present themselves across the digital billboards of Shibuya. Iconic and beautiful landmarks are found at the corner of every block. Depending on what happens in the story, the environment and lighting of the open world can change completely, almost transporting the player to a different world. Side-quests, while being rudimentary, provide an engaging insight into the various spiritual abominations and eccentricities present throughout Japanese culture.

The story missions do a great job of utilizing the environment to convey feelings of dread, desolation, and futility. During story sequences, the environments shift in captivating and psychedelic ways. It is awesome seeing the ways in which entities toy with your environment. This function also carries over to the open world as well, to a lesser degree.

And the story itself is engaging enough, with characters and motives that unfold at a consistent pace as the game goes on.

Yes, the game suffers from Ubisoft syndrome. There is a remarkable quantity of useless collectibles -- but nobody is making you go after this stuff! If you feel bogged down by the mechanics, then don't engage in them. Odds are, you'll be fine. I've been playing through the game on Hard, and while I have engaged in a vast amount of the side content, I'm nowhere close to being a completionist, and I still find the game to be very easy. Open world activities give you substantial quantities of XP, but the skill upgrades are largely trivial when it comes to the resilience of the player and the damage they can inflict upon enemies. Certain abilities are effectively essential, but most are just minor enhancements to the player's skills. As far as I know, the groundbreaking abilities are unlocked through story and basic gameplay alone.

The game demands time from the player, and I can understand why that might be a turn-off to busy people. But not every game has to be playable in short, 30-minute bursts. I don't know why you would commit to an open-world game if you don't have the time to play it, anyways. Not every game has to be built around your schedule.

I've left out some criticisms, so I'll briefly encapsulate those here: Rooftop traversal is samey and often (but not always) pulls the player away from the rich world around them. It is weird that so many of the enemies you face bear a resemblance to one another. The plot provides a very convenient justification for the lack of unique NPC's, and NPC's altogether. Default mouse settings are absolutely abysmal. If one lacks restraint, the open world activities could certainly become exhausting. The economy sometimes feels too forgiving.

Ultimately, though, I think it's important for people to realize that not every game has to push boundaries. It's okay for a game to use familiar systems, and it's okay to build a unique combat system and world around said systems.

I've found myself consistently interested in what's around the corner. If I'm drained after a long day of work, the game provides mindless fun, and I appreciate that.

If you've played Ghostwire: Tokyo, what are your thoughts?

If you'd like me to expand on any statements I've made regarding the game, I'll gladly do so.

Hope you found this account entertaining and/or enlightening.

 

Prove me wrong, I dare you!

 

I cannot recall the last time I was swayed by an advertisement.

101
submitted 2 years ago by Vupperware to c/cat
 

Say hello to Navi! She has an unhealthy obsession with plastic and broccoli. I have broccoli all over my apartment, because every time I chop it she NEEDS to snag a piece.

 

Is there a method for viewing them through wefwef, or do I have to go back to Lemmy.world in order to view them?

 

This effectively limits the text size of any contribution to what can be seen on the top half of your screen! Not ideal.

 

Just about every action has a high likelihood of giving me a red box saying “problem _____, try again later”. Is this an issue the devs are aware of?

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