VioneT

joined 1 year ago
MODERATOR OF
[–] VioneT 1 points 1 hour ago

This button:

<button onclick="update(), click++">Approve</button>

You should set the variables first before the update() e.g.

<button onclick="click++, update()">Approve</button>
[–] VioneT 1 points 10 hours ago (2 children)

I've checked the code and on the button on the approve list, you need to increment the click and set the continue variable before updating. It needs double update since you 'update' it first then set the appropriate values to the variables.

[–] VioneT 2 points 10 hours ago

Its in the Developer Console F12 or right click inspect then click the console tab.

[–] VioneT 1 points 2 days ago

Using breed.selectOne would only select norm, desliz, sdsw, and arcdst, which would then evaluate upon display. If you want to select an item under them, you need to select multiple times (breed.selectOne.selectOne) or use the select-leaf-plugin. Using the select-leaf-plugin would still apply the dynamic odds applied to each item.

[–] VioneT 1 points 3 days ago (2 children)

Have you tried other browsers or on other devices? On the developer console, you should be able to see this to indicate that it loaded fully:

[–] VioneT 2 points 4 days ago* (last edited 4 days ago) (4 children)

Can you open the Dev Console (through F12) on the ai-character-chat page and see if there are any errors?

[–] VioneT 2 points 4 days ago* (last edited 4 days ago)

I would like to figure our a way to have a number you input multiply your chances by a specific increment, (ex: if luck = 0, 25% chance to land, if luck = 2, 50% chance to land)

You could use Dynamic Odds by having a variable to multiply the odds e.g.:

output
  Nice ^[25 + (luck * 12.5)] 
  // luck = 0, odds = 25 + (0 * 12.5) = 25
  // luck = 1, odds = 25 + (1 * 12.5) = 37.5
  // luck = 2, odds = 25 + (2 * 12.5) = 50
  Sad ^75

Save/reset system I would like for the user to have their values automatically saved upon exit, so they will stay when they return. This also makes room for a reset system, where you can automatically revert to the default values.

You could check out remember-plugin for this. It would save in your browser's local storage (so the data would be device bound).

For the third one, you could probably give an example 'emoji list' with mana, then an example scenario that uses them.

[–] VioneT 1 points 4 days ago (6 children)

What device do you access it with, and what browser? Do you have any ad-block/vpn on? Can you access https://perchance.org/ai-text-plugin and resolves the verification or is it stuck in verifying?

[–] VioneT 1 points 1 week ago

Can you explain/show what an 'ai chat button' is?

[–] VioneT 2 points 1 week ago (3 children)

What do you aim to backup to plain text? What AI Chat are you using i.e. https://perchance.org/ai-chat or https://perchance.org/ai-character-chat ?

[–] VioneT 4 points 1 week ago

Salt Flats Impressionism Painting

Image Details

  • Generator: perchance.org/text2image-generator
  • Style: [ Vionet20 ] Anime-Impressionism Paintings
  • Prompt: landscape, salt flats, after rain, reflecting the sky, symmetrical
  • Neg: \[frame, people, signature: 0.1\]
  • Res: 768x512
  • Seed: 1051470324
  • Guidance Scale: 7
2
submitted 1 month ago by VioneT to c/perchance
 

On the editors, you can search/highlight with RegEx (Regular Expressions) however, the matches cannot be iterated, and you cannot replace them. The old editor allowed this (as far as I remember), as well as using the captured groups as replacement ( /(\d+)\.(.+)?/gm can be replaced with $1 - $2 to change the matches 1.Test to 1 - Test).

5
submitted 1 month ago* (last edited 1 month ago) by VioneT to c/casual_perchance
 

Halloween Haunters

Link to Events in Perchance Hub

First Ever Character Jam. Create and share characters for the ai-character-chat that is within the given theme.

Unleash your creativity in the 'Halloween Haunters', a Halloween themed Character Jam where you'll conjure up spooky AI chat bots brimming with eerie charm and festive frights! 🎃👻💻.

When: Oct 7, 2024 12:00PM UTC to Oct 31, 2024 12:00PM UTC

Rules

  • Limit NSFW Characters
  • Preferably OC Characters

Submission Comment Format:

# Character Name - by Author
![](https://avatar.png)
Description...
[Character Chat Link](https://perchance.org/ai-character-chat...)

Perchance Data

// This Part is Required for the Perchance Hub
// This would be where the Event Organizer would change the data to update the Hub
// Remember to indent with two spaces!

// List About the Event to be displayed on the Hub
metadata
  title = Halloween Haunters
  description = Unleash your creativity in the 'Halloween Haunters' Character Jam, where you'll conjure up spooky AI chat bots brimming with eerie charm and festive frights! 🎃👻💻
  type = Character Jam
  // Can be "Generator Jam", "Image Challenge", "Character Jam", etc.
  image
    // Can be multiple pictures to randomize the banner image :)
    // Must end with the '.png', '.webp', or any valid image format.
    https://lemmy.world/pictrs/image/f7018edc-0720-4ec6-9a8f-fbbaf3b235b4.png
  
  // strict data formats see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/parse#non-standard_date_strings
  start = 07 October 2024 12:00:00 UTC+0000 
  end = 31 October 2024 12:00:00 UTC+0000
  color = linear-gradient(233deg, #73016ca0, #000000, #e91456a0) // background color of the banners any valid CSS colors
  rules
    // Just some rules or constraints for the event
    // can just be one rule or a list of rules
    Limit NSFW Characters
    Preferably OC Characters

// For AI Character Chat (ACC) Character Jams
chars
  // Character Name
    // link = https://perchance.org/ai-character-chat?data=CharName~12345.gz // ai-character-chat share link
    // avatar = https://image-url.png // or any valid image format
    // author = Author
    // description = Description
  Sararari Catteyon
    link = https://perchance.org/ai-character-chat?data=Sararari_Catteyon~f70e8c65ca806f584f8a03d22281aae2.gz
    avatar = https://user-uploads.perchance.org/file/93a43e231e1bffc517511d8f5b3262a6.webp
    author = Vionet20
    description = You and your group of friends stumble upon Sararari's lair, where she presents you with a grim ultimatum: eat her demonic offerings or watch each other starve. She observes with a chilling calm as you grapple with the horror of your predicament.
  Nordledonger
    link = https://perchance.org/ai-character-chat?data=Nordledonger~4ffecd31d877d8cb6011afc06d29dd5d.gz
    avatar = https://generated-images.perchance.org/image/3f106fc005e2221bec7b3ed4e2aed0f4669a820fff2a422c41814cb14c66cd28.jpeg
    author = Allo
    description = THE CREEPIEST ZEBRA MADE OF CHEESE THAT REQUIRES YOU FART DIRECTLY IN TO YOUR OWN MOUTH. MUAHAHAHAHAHAHAHA

//
// You can request a format of other events just ask on the forum!
// In your Lemmy Post, you must have the `[Community Event]` in the title.
//

4
submitted 1 month ago* (last edited 1 month ago) by VioneT to c/perchance
 

There is a feature that was recently added which is the 'Edit Password' upon saving a generator that isn't yours (you are remixing another person's generator). It is for recovering/saving an edited generator without logging in (or those users that are having trouble with saving generators since the email verification is having problems).

Steps:

  1. Click edit in the generator you want to edit.
  2. Upon saving, and opt to create a generator (since you can't save a generator to an account since you are not logged in), it would then give out a 'edit password'. Remember/Save this generated string as well as the newly created URL (not the original one).
  3. Later on (as long as the local storage is not cleared) you can navigate again to that newly created page (while still not logged in into an account) then enter the edit password after clicking save to return back/apply your changes to the generator.
A video demo of how it works.
 

cross-posted from: https://lemmy.world/post/19286382

There has been a couple of Community Events in Casual Perchance since its implementation via Lemmy World posts.

What kind of events would you like to see or be part of?

Some of the old events were:

  • Generator Jam - like a Game Jam but with generators based on a theme
    • Plain - create a generator that fits the specified theme
    • Useful Generators - generators that can be imported/useful for other generators (i.e. importable lists or plugins etc.)
    • Mad Science - not generators but anything made with Perchance Syntax.
  • Contribute to a Generator - didn't get much traction, like a Generator Jam, but you allow others to give feedback/suggestions throughout the event to the generator you have submitted. (Might change this to just a Feedback/Suggestion Jam, submit your generators for feedback and suggestions and don't require to create a new generator)
  • Image Challenge - Mostly AI Images generated with Perchance text-to-image-plugin based on a theme.

Also, feel free to give any feedback or suggestions about the Community Events. Some more specific feedback/suggestion categories are:

  • Length of Events
  • Type/Content of Events
  • Engagement or Retainability of Participants

Note that you can host your own Community Events, see this post for an explanation.

 

There has been a couple of Community Events in Casual Perchance since its implementation via Lemmy World posts.

What kind of events would you like to see or be part of?

Some of the old events were:

  • Generator Jam - like a Game Jam but with generators based on a theme
    • Plain - create a generator that fits the specified theme
    • Useful Generators - generators that can be imported/useful for other generators (i.e. importable lists or plugins etc.)
    • Mad Science - not generators but anything made with Perchance Syntax.
  • Contribute to a Generator - didn't get much traction, like a Generator Jam, but you allow others to give feedback/suggestions throughout the event to the generator you have submitted. (Might change this to just a Feedback/Suggestion Jam, submit your generators for feedback and suggestions and don't require to create a new generator)
  • Image Challenge - Mostly AI Images generated with Perchance text-to-image-plugin based on a theme.

Also, feel free to give any feedback or suggestions about the Community Events. Some more specific feedback/suggestion categories are:

  • Length of Events
  • Type/Content of Events
  • Engagement or Retainability of Participants

Note that you can host your own Community Events, see this post for an explanation.

9
submitted 3 months ago* (last edited 2 months ago) by VioneT to c/casual_perchance
 

Unexplored Wilderness

Create generators that invoke the wilderness (nature, danger), curiosity (discovery, documentation), and adventure (heading into the unknown, trailblazing), be it fictional or non-fiction.

Make generators with the lines of an odyssey to unexplored regions, mapping the vast reaches of the galaxy, or looking deep within oneself.

When: August 7, 2024 12:00PM UTC to August 28, 2024 12:00PM UTC

Perchance Data

// This Part is Required for the Perchance Hub
// This would be where the Event Organizer would change the data to update the Hub
// Remember to indent with two spaces!

// List About the Event to be displayed on the Hub
metadata
  title = Unexplored Wilderness
  description = Create generators that invoke the wilderness (nature, danger), curiosity (discovery, documentation), and adventure (heading into the unknown, trailblazing), be it fictional or non-fiction.
  type = Generator Jam
  image
    https://lemmy.world/pictrs/image/f3889aca-b153-49a9-a9b0-2079eba7dce3.png
    // Can be multiple pictures to randomize the banner image :)
  start = 07 August 2024 12:00:00 UTC+0000 // strict data formats see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/parse#non-standard_date_strings
  end = 28 August 2024 12:00:00 UTC+0000
  color = linear-gradient(77deg, #386945, #30aa34)
  rules = Make generators with the lines of an odyssey to unexplored regions, mapping the vast reaches of the galaxy, or looking deep within oneself.

// For Generator Jams with Perchance URL
generators
  // The generator's $metadata is also parsed
  immerse-in-senses
    author = Vionet20
    type = Text
// For Image Events
images		

// You can request a format of other events just ask on the forum!
// Banner Info:
// Generator Used: text2image-generator
// Prompt: a behind the character shot of a small group on high elevation overlooking an unexplored forest region, exploration, adventure, high fantasy, concept art
// Negative Prompt: \[mountains, mountain ranges, high mountains, columns of rocks:0.05\]
// Resolution: 768x512
// Art Style: [Vionet20-Styles] Comic/Manga Illustration

3
submitted 4 months ago* (last edited 4 months ago) by VioneT to c/perchance
 

Update 4: Fixed
Update 3: It seems that changing the 'src' of the iframe of the embedded seems to apply the changes. Clicking on the 'Go to Event' buttons on the home tab seems to revert the page to its previous versions. A video recording of the problem.
Update 2: Can confirm that the changes are reflected after a couple of minutes, for now.
Update: The embedded page has now reflected the changes. Will monitor if any other changes are immediately (or at least after a little bit of time) reflected.

I'm posting again to re-open a previous bug.

Previous Post: https://lemmy.world/post/15639946

Currently, the /hub where the /hub-events is embedded to, doesn't have the updated /hub-events page.

I've updated the code in the /hub-events last July 25. But currently, the change to it isn't reflected on the embedded /hub-events on the /hub at the Events tab.

Last time, it updated itself after a few minutes, but now two days have passed it hasn't updated yet.

4
submitted 4 months ago* (last edited 3 months ago) by VioneT to c/casual_perchance
 

What Came Before?

Ever wondered what is the past of your characters? What happened to the world before? Or you just want to time travel the past?

Generator Jam for July would be about the past! Create generators that generate backstories, alternate history, travelling to the past, and others!

When: July 8, 2024 12:00PM UTC to July 29, 2024 12:00PM UTC

Perchance Data

// This Part is Required for the Perchance Hub
// This would be where the Event Organizer would change the data to update the Hub
// Remember to indent with two spaces!

// List About the Event to be displayed on the Hub
metadata
  title = What Came Before?
  description = Generator Jam for July - What Came Before? Create generators that generate backstories, alternate history, travelling to the past, and others!
  type = Generator Jam
  image
    https://lemmy.world/pictrs/image/9688ee6a-de53-4c57-925f-0473df2cbda2.png
    // Can be multiple pictures to randomize the banner image :)
  start = 8 July 2024 12:00:00 UTC+0000 // strict data formats see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/parse#non-standard_date_strings
  end = 29 July 2024 12:00:00 UTC+0000
  color = linear-gradient(157deg, #03355b, #ecdb96)
  rules = Create Generators that are about the Past!

// For Generator Jams with Perchance URL
generators
  // The generator's $metadata is also parsed
  past-10-points
    author = Vionet20
    type = Text
  historic-people
    author = Allo
    type = Text

// For Image Events
images		

// You can request a format of other events just ask on the forum!

 

There seems to be a overflow issue on the comments-plugin's settings and fullscreen buttons.

2
submitted 5 months ago* (last edited 4 months ago) by VioneT to c/casual_perchance
 

Importables

Do you have ideas for lists, plugins, or templates that can be used by others? Now is the time to create it! 'Importables' Generator Jam!

Useful Generators, Plugins, HTML Widgets, CSS Styles. Generators that can be imported to other generators!

When: June 10, 2024 12:00PM UTC to June 28, 2024 12:00PM UTC

Thank you NecoBridge for the theme suggestion!

Perchance Data

// This Part is Required for the Perchance Hub
// This would be where the Event Organizer would change the data to update the Hub
// Remember to indent with two spaces!

// List About the Event to be displayed on the Hub
metadata
  title = Importables
  description = Do you have ideas for lists, plugins, or templates that can be used by others? Now is the time to create it! 'Importables' Generator Jam!
  type = Generator Jam
  image
    https://lemmy.world/pictrs/image/e5a38895-65b6-468e-80f7-e2a1fa609c30.png
    // Can be multiple pictures to randomize the banner image :)
  start = 10 June 2024 12:00:00 UTC+0000 // strict data formats see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/parse#non-standard_date_strings
  end = 28 June 2024 12:00:00 UTC+0000
  color = linear-gradient(231deg, hsl(127 0% 61%), hsl(201 17% 31%))
  rules = Create Generators that can be imported! Plugins, Lists, HTML Templater, CSS Styles

// For Generator Jams with Perchance URL
generators
  // The generator's $metadata is also parsed
  simple-toc-plugin
    author = Vionet20
    type = plugin
  rainbow-plugin2
    author = thatOnePerchanceGuy
    type = plugin
  no-reason-js
    author = thatOnePerchanceGuy
    type = plugin

  power-rain-plugin
    author = Bluepower
    type = plugin
  perchance-author
    author = Eatham
    type = plugin

// For Image Events
images		
	

// You can request a format of other events just ask on the forum!

4
submitted 6 months ago* (last edited 6 months ago) by VioneT to c/perchance
 

Not sure when this problem happened, but if you take a look at https://perchance.org/a-testing-gen which has an embedded Perchance page to https://perchance.org/b-testing-gen, the changes on the embedded generator /b-testing-gen, isn't applied on the iframe on /a-testing-gen.

I've tried disabling the cache on DevTools, reloaded both gens (and saved them again) and the changes on /b-testing-gen isn't applied on the /a-testing-gen.

2
submitted 6 months ago* (last edited 6 months ago) by VioneT to c/perchance
 

Improved Make Table Plugin

This is a modification of the make-table-plugin with added features:

  • Row Heights (option to change heights of each row)
  • Row Alignments (option to change the alignment of the text in the row)
  • Header Rows (makes the first row of the table bold, and an option to stylize it)
  • Footer Rows (last row bold, and option to stylize it)
  • Column Header (bold first column of the table, and option to stylize it)
  • Caption (adds a Caption to the table, with option to place it at the top, and at the bottom, and to stylize it).

Here is an example of a table that can be made from it:

I've also created a Helper to help create tables with the plugin at Improved Make Table Plugin Helper.

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