VanillaFlower

joined 5 months ago
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Hello, I want to generate an image of Fume-shroom from Plants vs. Zombies on Perchance, but no matter what I prompt, I didn't get an image of a Fume-shroom. I even tried to put his appearance tags in the prompt but it still didn't work. What's the prompt to generate Fume-shroom?

[โ€“] VanillaFlower 1 points 3 weeks ago

Sorry for late reply again, but I will agree with it ๐Ÿ‘๐Ÿป

[โ€“] VanillaFlower 1 points 4 weeks ago (2 children)

Sorry for late reply, but my game will actually use the Go-to Plugin. I know you can make a complex game without Go-to plugin, but I was just wondering if it's possible to make this game using Go-to Plugin and complex code at the same time. I said that my game will be a CYOA story and a complex game at the same time, similar to Warrior Cats Odyssey, where you choose your deputy and medicine cats using buttons (which also uses Goto Plugin, the basic version of Go-to Plugin). /gen /nm

[โ€“] VanillaFlower 1 points 1 month ago (4 children)

Sorry for a bit late response, but I want my game to be a real time strategy and a CYOA story at the same time. The Go-to Plugin will be used for choosing characters and choosing areas where you want your plants to fight zombies. I've also saw a generator with advanced code in gameplay that uses a similar plugin. Would making such a game be possible? /nm /nf /genq

[โ€“] VanillaFlower 1 points 1 month ago (6 children)

I already provided a link to that in the forum post. It's an advanced version of Goto Plugin, a plugin which can be used for making games.

 

Hello, I want to make an advanced Plants vs. Zombies fan-game that will use Go-to Plugin, where you can have an unlimited amount of plants, similar to Minis: a life simulator, where you can have an unlimited number of Minis.

Features/functions I need script/advanced code for

  • Two modes: Adventure Mode and Zen Garden
  • No limit on how many plants you can have, and showing information/summary about them (so I don't have to add a bunch of lists for plant information, like [plant1Info], [plant2Info], [plant3Info], and so on).
  • Use your plants in areas to let them battle/attack zombies (you will be able to use up to 45 plants in areas).
  • Plants can die if they get eaten, burnt, etc.
  • Plants can reproduce.
  • Be able to use Plant Food in Adventure Mode.

If you provide me code for the following functions/features, I will appreciate it!

[โ€“] VanillaFlower 1 points 1 month ago

Thanks for helping me!

[โ€“] VanillaFlower 1 points 1 month ago* (last edited 1 month ago) (2 children)

What do you mean by "update?" Do you mean the function of button, changing using goto plugin, or function to save the generator's updates? /nm /nf /nav /genq

 

Hello, Vanilla here. I am the one who made the "A Plant's Life" generator.

There is an issue in this generator where you have to click the "Who's my gardener?" text, "Cool!" text, and the "Approve" button twice in order to make the brown box with text appear. This is strange, because there is a generator with the similar code that this generator is inspired by, and that generator doesn't have a similar issue. When you click the "Continue" button after choosing a deputy and medicine cat, it will show you a box with an image and white text in it, along with the clan event log, instead of having the annoying issue where you have to choose deputy and medicine cats and click the "Continue" button again.

I am not sure if this is a bug, but I find this strange, because of the other generator. Can anybody please provide the code/feedback to fix that for me? Thanks.

[โ€“] VanillaFlower 2 points 2 months ago (1 children)

Where did you get that information from? /genq /nm

[โ€“] VanillaFlower 1 points 2 months ago* (last edited 2 months ago)
[โ€“] VanillaFlower 2 points 3 months ago* (last edited 3 months ago)

I don't think the prompt "Grab a machete" would generate amputees with no prosthetics. It just generates someone holding a machete. /nm

 

I know how to generate amputees (you have to put "amputee" in the prompt to generate it). But I wanted to generate amputees, with no prosthetics or random objects attached to it (like the image of Handy from HTF shown).

There are generated images depicting an amputee with no prosthetics or random objects attached to the stump, but I wanted a prompt idea to make AI generate images of amputees with no prosthetics or random objects attached to their stumps (since just prompting "amputee" often makes AI depict prosthetics). I put "prosthetic" in the negative prompt, but that still wouldn't work, even with emphasis.

Any prompt ideas? Thank you.

Edit: I just got how to generate it. You have to put "(prosthetic:1.5)" in negative prompt.

[โ€“] VanillaFlower 2 points 3 months ago* (last edited 3 months ago)

I was able to generate what partially looks to be Sox from My Singing Monsters, with prompting. /nm

Comparing AI generated images to Sox

The closest one is the image with donuts (the image with donuts is shown above). The image of donuts depict a partially accurate fur color, an accurate eye color, green crystals on head, and green claws, something Sox's design has.

Images were generated with AI Furry Generator, and are posted to the 'sox' gallery.

 

I want to generate my favorite My Singing Monsters character, Wubbox (the one shown in the image), but I can't generate the character. I tried prompts like "upper part of head missing" and "limbs made of electricity" and emphasis, but they also don't help to generate the character. The closest prompt I could think of is "(wubbox, ambiguous gender, humanoid, robot, yellow body, red eyes, blue orb on torso, hole on torso electricity, lighting, blue electricity, limbs made of electricity, detached limbs, gauntlets, gray hands:1.25)", but it still doesn't help generate the character extremely accurately/exactly (the colors are accurate though). Any prompts for generating Wubbox from My Singing Monsters? Thanks.

[โ€“] VanillaFlower 2 points 3 months ago

Not a staff member of this community, but are you asking for help, or are you reporting a bug?

If you are just asking for help, click "edit", click "settings", then click "make public". Making a generator public is not too hard/difficult.

 

Hello, Perchance Dev,

I have 2 suggestions for Text to Image Plugin (like in Civitai):

  • LoRA, LyCORIS, Embeddings, VAEs, and other types of models.
  • Be able to choose a checkpoint you want to use (of any base model).

I want to be able to use LoRAs, LyCORIS, Embeddings, VAEs, and other types of models besides Checkpoints. For example, if you're disappointed that AI didn't generate a character you wanted it to generate, you could use a LoRA or LyCORIS, and if AI generates images with boring dull colors, you could use a certain VAE to make colors look more vibrant.

I also want to be able to choose a checkpoint I want to use. For example, if I want to generate a cartoon anime image with vibrant colors, I might want to use Mistoon_Anime.

The way to use models/certain source of models you can use in Perchance is up to the developer's choice. Ability to import models from other sources (like in Tensor.Art) is also optional to the developer.

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