TrippyFocus

joined 1 year ago
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- Soul Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22%

- Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50%
- Yamato: Shadow Transformation Heal reduced from 30% to 25%
- Yamato: Shadow Transformation duration reduced from 6s to 5.5s
- Paradox: Paradoxical Swap time increased by 0.1s (to help with camera)

8
KD Has Calf Strain (bleacherreport.com)
submitted 1 week ago by [email protected] to c/nba
16
Deadlock 11-07-2024 Update (forums.playdeadlock.com)
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.

- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
- Troopers no longer increase their bounty by 20% at 8 minutes
- Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
- Neutral Creeps now give 5% less souls

- Troopers now take 28% more damage from Guardians
- Walkers damage vs players increased by 10%
- Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian

- Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes

- Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out

- Biased Urn delivery locations moved slightly closer to neutral positions

- Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
- Walker armor loss over time now happens at 16m instead of 14m
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
- Mid Boss Rejuv Trooper Health increased by 30%
- Fixed Troopers resistance against Base Guardians not working properly

Misc building changes (not gonna copy all)

[ Weapon Items ]

- Close Quarters: No longer grants +85 Bullet Shield Health
- Close Quarters: Now grants +5% Bullet Resist
- Restorative Shot: No longer grants +7% Bullet Resist
- Restorative Shot: Now grants +90 Bullet Shield
- Restorative Shot: Now procs on orb shots for NPC heal value

- Melee Charge: No longer grants +1 HP Regen
- Melee Charge: Weapon Damage reduced from 12% to 10%
- Long Range: Long range Weapon Damage reduced from 40% to 30%
- Long Range: Now grants +10% Weapon Damage
- Berserker: Bullet Resist increased from 7% to 9%
- Active Reload: Now grants +50 Health
- Slowing Bullets: Spirit Power increased from +5 to +6

- Sharpshooter: Long range Weapon Damage reduced from 70% to 50%
- Sharpshooter: Now grants +20% Weapon Damage
- Alchemical Fire: Now grants +1 Sprint
- Heroic Aura: Cooldown reduced from 32s to 25s
- Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s
- Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health

- Shadow Weave: Detection range increased from 18m to 22m
- Glass Cannon: Health loss reduced from -15% to -12%
- Frenzy: Low HP bullet resist increased from 45% to 55%
- Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced
- Silencer: Now grants +12% Spirit Resist
- Vampiric Burst: Cooldown reduced from 34s to 30s



[ Vitality Items ]

- Extra Health: Weapon Damage increased from 6% to 7%
- Healing Rite: Duration increased from 19s to 20s (total health restored unchanged)

- Bullet Armor: Bullet Resist increased from 25% to 26%
- Return Fire: Duration reduced from 7s to 6s
- Healing Nova: Now grants +6% Ability Range
- Combat Barrier: Fire Rate increased from 6% to 7%
- Debuff Reducer: Health increased from +75 to +125
- Healbane: Healing reduction increased from -40% to -45%
- Reactive Barrier: Restores 1 stamina on proc
- Spirit Armor: Spirit Resist increased from 20% to 22%
- Divine Barrier: No longer grants +8% Ability Range
- Divine Barrier: Now grants +6 Spirit Power
- Restorative Locket: No longer grants +5 Spirit Power
- Restorative Locket: Now grants +25% Melee Resistance

- Metal Skin: No longer blocks melee damage
- Debuff Remover: Debuff Resistance increased from 35% to 40%
- Debuff Remover: Cooldown reduced from 48s to 45s
- Veil Walker: Ammo increased from 12% to 15%
- Veil Walker: Weapon Damage increased from 10% to 15%
- Fortitude: Health increased from 365 to 400
- Lifestrike: Bullet resistance increased from 8% to 10%

- Soul Rebirth: Removed from the game
- Inhibitor: Slow reduced from 25% to 20%
- Siphon Bullets: Now grants +15% Weapon Damage
- Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work)


[ Spirit Items ]

- Ammo Scavenger: Duration increased from 35s to 45s
- Mystic Burst: Now triggers on your base damage, rather than how much the target receives

- Slowing Hex: Now uses Enduring Spirit as a component
- Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health
- Slowing Hex: Spirit Power reduced from 5 to 4
- Slowing Hex: No longer grants +1 Sprint
- Slowing Hex: Damage reduced from 70 to 40
- Withering Whip: Bullet Resist reduction reduced from -14% to -11%
- Withering Whip: Cooldown reduced from 22s to 18s
- Withering Whip: Now deals 50 Spirit Damage
- Decay: Now grants +1.5 HP Regen
- Decay: Now grants +8% Ability Duration
- Decay: Healing reduction increased from -50% to -70%
- Decay: Bleed Damage reduced from 3.1% to 1%
- Decay: Cooldown reduced from 45s to 33s
- Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
- Improved Cooldown: Spirit Shield improved from 75 to 100
- Improved Cooldown: Now grants +10% Ammo

- Superior Cooldown: Now grants +15% Ammo
- Improved Burst: Now triggers on your base damage, rather than how much the target receives
- Improved Burst: Max HP damage reduced from 9% to 8%

- Magic Carpet: Now grants +10% Ability Range



[ Hero Changes ]

- Abrams: Reverted Melee attack speed reduction
- Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction
- Abrams: Shoulder Charge now carries momentum at the end of the charge
- Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36
- Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%
- Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s
- Abrams: Infernal Resilience T3 reduced from +8% to +7%
- Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction

- Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
- Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%
- Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
- Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
- Bebop: Sticky Bomb now has 2x cast range when used on allies
- Bebop: Hook damage reduced from 40 to 10
- Bebop: Hook damage now has spirit scaling of 2x
- Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

- Dynamo: Now gains 1% Bullet Resist per Boon (0->14%)
- Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly
- Dynamo: Singularity now deals 1.5% Max HP in the base ability
- Dynamo: Singularity T3 increased from 3.8% to 4%
- Dynamo: Singularity Base DPS reduced from 60 to 45

- Grey Talon: Base bullet damage reduced from 27 to 24
- Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
- Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m
- Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%
- Grey Talon: Charged Shot hitbox size reduced by 20%

- Haze: Bullet Dance no longer hits 2 targets
- Haze: Bullet Dance now grants +30% Fire Rate
- Haze: Bullet Dance now allows you to use items during it
- Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate

- Infernus: Catalyst slow reduced from 40% to 35%
- Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

- Ivy: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
- Ivy: Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3

- Lash: Ground Strike can now be cast while on the zipline
- Lash: Fixed interaction between Mirage's tornado and Death Slam
- Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)

- McGinnis: Mini Turrets DPS reduced from 60 to 40
- McGinnis: Mini Turrets health reduced from 20% max HP to 15%

- Mirage: Bullet size reduced from 6 to 5
- Mirage: Tornado speed reduced from 20m to 18m
- Mirage: Torando Lift Duration reduced from 1.1s to 1s
- Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

- Paradox: Bullet velocity increased from 411 to 525
- Paradox: Time Wall no longer has charges
- Paradox: Time Wall no longer deals 10% Max Health Damage
- Paradox: Time Wall cooldown reduced from 37s to 25s
- Paradox: Time Wall T2 is now Deals 10% Max Health Damage
- Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%
- Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)

- Pocket: Barrage spirit scaling increased from 0.4 to 0.5
- Pocket: Light melee damage increased from 63 to 75

- Vindicta: Base bullet damage reduced from 15 to 13
- Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
- Vindicta: Stake duration increased from 1.75s to 2s
- Vindicta: Flight T2 reduced from +8s to +6s
- Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s
- Vindicta: Assassinate starts at 25% power instead of 50% power

- Viscous: The Cube health regen now scales with spirit at 0.2
- Viscous: Goo Ball down dash ability moved from T3 to base ability
- Viscous: Goo Ball size now increases with range upgrades (doesn't affect collision with world)
- Viscous: Fixed some hit detection issues with Goo Ball

- Warden: Now has +1 Sprint
- Warden: Bullet Velocity increased from 213 to 290
- Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast
- Warden: Last Stand T3 no longer grants unstoppable during channel
- Warden: Last Stand now grants +50% Spirit Resist during channel

- Wraith: Telekinesis cast time increased from 0.6 to 0.7
- Wraith: Telekinesis damage reduced from 200 to 175

- Yamato: Shadow Transformation now affects the grapple time speed
- Yamato: Shadow Transformation duration increased from 4s to 6s
- Yamato: Shadow Transformation no longer prevents death
- Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist
- Yamato: Shadow Transformation now heals for 30% hp (done after the dispel)
- Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)

5
Maxey to Miss Multiple Weeks (bleacherreport.com)
submitted 1 week ago by [email protected] to c/nba
[–] [email protected] 5 points 1 week ago* (last edited 1 week ago)

It’s wild to me that when she realized she had to somewhat distance herself from Biden she chose to say she’d have a republican in her cabinet. Not something about helping the working class more, or not supplying and funding a genocide that’s incredibly unpopular with what should be her base.

Stuff like that along with “having the most lethal military” and campaigning with Cheney alienated leftists, student, and Muslim voters which all could have been easy wins.

Economically people don’t feel better under Biden than they did 4 years ago which while the inflation largely isn’t his fault she still needed to meaningfully project she would be different than him to get working class voters and she didn’t effectively do that since she wasn’t pushing a populist message.

She clearly doesn’t know how to campaign well (pretty sure I heard she had Clinton staffers giving advice to her campaign lol) but that shouldn’t be a surprise since she was the first candidate to drop out of the 2020 primary.

9
🚨 Embiid Suspended 3 Games (bleacherreport.com)
submitted 1 week ago by [email protected] to c/nba
3
Kevin Durant Game-Winner (bleacherreport.com)
submitted 1 week ago by [email protected] to c/nba
 

Tough blow for them with their depth already razor thin.

[–] [email protected] 2 points 2 weeks ago (1 children)

Fun to watch and glad to see Levy win! I enjoy his YouTube walkthroughs of openings more than any others I’ve found.

[–] [email protected] 2 points 2 weeks ago

Had a lash ult us into their spawn and kill us all during a game this week. Didn’t know that was possible until then lol

[–] [email protected] 1 points 2 weeks ago

Crazy ending to the game, not sure how the Nuggets lost that one.

[–] [email protected] 2 points 2 weeks ago

Oh I agree, not saying Booth is without fault by any means.

The saric deal is not looking good so far.

I agree that they should’ve pushed a bit more on the MPJ deal, while it wasn’t a true max since a lot of it was incentives based I feel like the market wasn’t huge back then given his back injuries they could’ve squeezed some more. He hasn’t made the improvements he needed to be worth it so I honestly think he’s the most likely to get moved if they do something since Murray at least has had the highs and has great chemistry with Jokic.

[–] [email protected] 5 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Given the ownership doesn’t like to spend a ton I think Booth was kind of forced to go young given that restriction.

Still think KCP was worth the 2nd apron tho because Braun could help the bench then and it keeps the starting 5 that won the title. It’s not like they have a lot of options for an upgrade either with that 7 year out pick they have available now that they’re under it except maybe they can use Nnaji stupid contact with it at the deadline.

[–] [email protected] 2 points 2 weeks ago

Not surprising on the grey talon nurfs, feels a bit more reasonable now.

[–] [email protected] 2 points 2 weeks ago

Picked him up as a stream for today in a 8CAT (no TO) league where I’m punting FG so FT was the only place he could hurt me lol

[–] [email protected] 2 points 2 weeks ago (2 children)

Wish they didn’t need OT in either but I’ll take the wins lol

Westbrook 10/10 from the line was an unexpected fantasy bump too lol

[–] [email protected] 2 points 2 weeks ago

I thought the same, such wasted potential!

[–] [email protected] 2 points 2 weeks ago (1 children)

West finals rematch, definitely going to try to catch this one!

[–] [email protected] 2 points 2 weeks ago

Oh yeah it wasn’t by design, more just meant they still got the L which will ultimately help them. Yeah if Scottie was still in they might’ve pulled of the win

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