[–]Terminus3 points1 year ago* (last edited 1 year ago)
Ehhh, I've always avoided fire based attacks because they cause too many issues. They burn up grass, doors, meat, and scrolls (except SOU). Basically the result is you lose most of your ability to surprise attack and hide from ranged enemies, and you lose some useful items. That can be a death sentence in challenge runs.
I managed to make it work (the damage buff is insane) but it was pretty heartbreaking to see a scroll of transmutation go up in flames, for example.
Chilling isn't all bad. It does disrupt fire (you could also say fire attacks disrupt chilling), but being able to slow enemies is really powerful in its own way (augment for damage, kite enemies, etc.). WOC is definitely weaker than WOF though because you can't hit multiple targets and you can't freeze (paralyze) enemies no matter how many upgrades you sink in.
Ehhh, I've always avoided fire based attacks because they cause too many issues. They burn up grass, doors, meat, and scrolls (except SOU). Basically the result is you lose most of your ability to surprise attack and hide from ranged enemies, and you lose some useful items. That can be a death sentence in challenge runs.
I managed to make it work (the damage buff is insane) but it was pretty heartbreaking to see a scroll of transmutation go up in flames, for example.
Chilling isn't all bad. It does disrupt fire (you could also say fire attacks disrupt chilling), but being able to slow enemies is really powerful in its own way (augment for damage, kite enemies, etc.). WOC is definitely weaker than WOF though because you can't hit multiple targets and you can't freeze (paralyze) enemies no matter how many upgrades you sink in.