To build off this, moneys tight for a lot of GMs and stuff like foundry removes the need for buying, assembling and painting terrain and miniatures. Which saves on time and money.
StraySojourner
I honestly hate raking, and I love the sounds of autumn. Unfortunately I'm surrounded by retirees whose sole form of purpose is lawn care and they just call my landlord to force me to do it cuz it's "bad for the grass" or some other dumb shit.
No problem! It's actually handy for learning dungeons and stuff cuz you can watch the NPCs who rarely mess up their positioning.
You can actually. FF14 let's you run "trusts" which are just dungeons where your party is a bunch of NPC bots drawn from the story's roster.
The only thing you can't do it for iirc is the end game raids, but those are generally not connected to the main story very directly.
What if it's both?
As I mentioned in another comment, but elaborating further here, there's a Savage World's setting that revolves around eldritch horror and rampant corporate industry called Holler.
I loved that novel.
There's unironically a bunch of Appalachian cosmic horror stuff out there. In fact iirc Savage Worlds has a setting for it called Holler and Monte Cook games published a ttrpg for the Old Gods of Appalachia podcast.
Outs of sheer curiosity where do they go after that particular death? Oblivion?
There's no way the Ice castle of the necrolord and the mountains of muscle aren't a Fire &Ice reference
Ok thanks for the tips!
I mostly play online using Foundry these days, but it's reference my physical copy of the Savage Worlds Adventure Edition CRB a lot