Spzi

joined 1 year ago
[–] [email protected] 2 points 2 months ago (2 children)

You're right, this would be very unpractical for analogue play. I thought it has to be digital. But then another person in this post pointed out that Penny Dreadful is a thing, which seems to work with printed cards, although it has it's banlist change from season to season. Granted, checking what is banned/legal (and modifying your deck accordingly) is much simpler than checking each mana cost.

I'm not a fan of capitalism, it was just a metaphor to convey they mechanic. Now that I think closer about this, they even differ in that. I did not have "supply and demand" in mind, since the supply in a digital TCG is essentially infinite. It's more about rating cards based on their popularity, whereas popular items in capitalism can be dirt cheap (e.g. tap water). One of the other major differences is that in capitalism, people can reinvest their capital to gain more capital. I don't see how that could be a thing in 'my' idea. But the system would need some protection against deliberate manipulationg. Yet another person proposed a solution to this; only monitor tournament decks.

[–] [email protected] 4 points 2 months ago (1 children)

seasonal patches like a video game’s balance

That makes much more sense, yes.

Your other thoughts are also good and welcome. Yeah, tracking what cards tournament players include is probably sufficient!

[–] [email protected] 4 points 2 months ago (1 children)

Are you familiar with the MTGO format Penny Dreadful?

I was not, thanks! Haha, yes, that is a pretty good implementation of the core idea, with very little overhead. It was funny to read about the implications this can have on real world market prices.

Spending (the equivalent of) 0.942 of a mana on something isn’t functionally different in almost all cases from spending 1 mana on it.

You're right, it does not work so well with the current mana system. Because you still bring whole numbers of lands into play. When those lands produce 1000 mana, you still have either 1000 or 2000 mana, so the 0s are mostly redundant. It would still make a difference for carts which have a significant margin (so that you can play 3 unpopular cards for the cost of 2 regular, or 2 popular for the cost of 3 regular). But for small changes, as you say, it wouldn’t functionally change much.

I like the fine granularity of the cost-balancing approach. Though the binary ban/legalize mechanic of Penny Dreadful might be accurate enough.

[–] [email protected] 1 points 2 months ago

Update: Casting Doppelgang with Flash and Casualty 2 is fun :D

I removed [[Smogbelcher Chariot]] and [[Blooming Cactusfolk]], since they were too situational/slow. Still climbing the ladder ...

[–] [email protected] 2 points 2 months ago

Alright, thanks! I think I understand where you're coming from, and can relate. I'm an ex-Christian, although I guess for ex-Muslims this process is a whole other beast.

And yes, I know exactly what you mean about culture and critique - as an leftwing, anti-theist leaning atheist, I often have to cringe about my peers. It feels like false romanticizing, like we did with native americans, or other falsly understood cultures. So many things which I despise in fascism are also present in strict Christianity and strict Islam. Although luckily, very few people take their religion seriously here. So our religious nutjobs are a fringe minority and can mostly be ignored.

Refugees welcome, but I hate it when they try to establish religio-fascist areas here, spewing hate and all their nonsense, occasionally killing someone. I mean, if you want to live like that, go back. If you like our way, be welcome.

Yeah, a sensitive topic which can easily trigger people. I try not to care about the boxes they try to put me in. And I absolutely love the freedom of speech we have here. I don't want that be ruined by migrants who think they speak for Allah, nor by leftists who think every minority shares their values. Like I was one of them. In my youth, with coloured hair and ragged clothes, I was regularly beaten up by (almost exclusively) migrants. Created quite some cognitive dissonance, some effort to justify their deeds, like worse socioeconomic status blabla. Truth is, many people are quite "conservative", naturally more so in less liberal countries of origin. And still, I vote and speak for open borders. Our society must find better ways than building walls. This issue is challenging European core values, with at least two ways to erode the values; we can lose them by allowing hostile subcultures to grow, or we can lose them by closing us off to the outside.

Good lord, 6 years. Poor Aisha. I guess my brain was happy to forget that detail.

So thanks again for this exchange. Stay safe.

[–] [email protected] 6 points 2 months ago (8 children)

Other person.

I think there are stories in the Quran or the other important texts (Hadid?) about their prophet marrying a 9yo. Although I've witnessed controversy around her exact age amongst people in /r/DebateReligion. Like some said it wasn't too bad, she was almost 14 or so.

Now your turn, what do you think? And why did you want them not to google?

[–] [email protected] 1 points 2 months ago

Right, I should have clarified that. No, not my measure, I agree with you on that. It was just some measure, which seemed better than "do the opposite of what others say". Because actions matter more than words, or so.

[–] [email protected] 3 points 2 months ago (1 children)

The comic you posted speaks of communism, not socialism, so I went with that term.

[–] [email protected] 3 points 2 months ago (7 children)

I mean, both could be brainwashed. Or neither. It's funny, but rationally pretty moot.

Just because many people say the same thing does not mean it's false. And just because you're the only who disagrees does not mean you're right.

Or maybe it's rather a matter of taste and opinion.

Though I don't see many communist paradises where people try to migrate in masses. While many non-communist countries exist which have such a pull. Ah, silly me, that's probably due to all the propaganda only.

[–] [email protected] 4 points 2 months ago (1 children)

the design crime with Nadu was the fear of shipping a bad card after nerfing the card.

That's an excellent point. Because, put that way, what's so bad about shipping a bad card? People will read it once and never look at it again. Like most cards in a set. So what? On the other hand, making it too strong has grave consequences.

I think the feature creep is caused mostly by greed on both sides; company and players. Company wants to make more money, so needs incentive for players to keep buying. Players want ever stronger cards, and company delivers. Like you can't make the new set weaker than the previous, because of sales.

[–] [email protected] 4 points 2 months ago (1 children)

“stop printing undercosted legends with as many abilities as you can jam into a text box”

So much this. So often I come across a card. Start to read. Nice! Continue reading. Whoa, nice! And then I'm only half through.

I then like to ask myself if this card would still be nice if it had less/weaker features. And then I'm shaking my head again, going AngryVideoGameNerd "What were they thinking!?".

Examples:

  • [The End]. Exiling any number of copies is strong on it's own, doesn't have to become cheaper at low life.
  • [Ocelot Pride]. Not sure if it needs first strike. It definitely does not need the extra with the City's Blessing.

I feel there are much better examples, but I wanted to stop thinking about it.

[–] [email protected] 6 points 2 months ago

this just misses every one of the complaints for me. He’s basically saying “this is hard, I’ve been doing this for 30 years, trust us”

I don't know what exactly these complaints are, but I also stumbled over this passage. Sure, making magic is hard and you cannot test everything in such a complex system.

It's also clear that there has to be a last day for the changes, and thus some changes will be late. Although, I argue, if you keep making changes in the last 5 minutes, that probably hints at your testing period being too short.

It's not a given that "we only have so much time". It's an economic decision made by management; how much they value testing. They surely try to strike a balance between testing enough and making the most profit. Which is the whole point of this comment.

Despite him claiming otherwise, of course a different, more qualtiy-focussed approach is possible. For example, one rather extreme version would be "we only release a set after we found nothing worth changing for 3 consecutive months in testing", just to illustrate the range of possibilities. One can move fast and break things, or be very cautios but move slower.

Though I'd rather have a profit-oriented MTG with too little testing than a bankrupt; or no MTG at all, although that's probably a false dichotomy.

 

https://piped.video/watch?v=hvk_XylEmLo

Sources: Juliet B. Schor, "The Overworked American: The Unexpected Decline of Leisure"


David Rooney, "About Time: A History of Civilization in Twelve Clocks" E. P. Thompson, "Time, Work-Discipline, and Industrial Capitalism" | https://www.jstor.org/stable/649749 James E. Thorold Rogers, "Six Centuries of Work and Wages: The History of English Labour" | https://socialsciences.mcmaster.ca/econ/ugcm/3ll3/rogers/sixcenturies.pdf George Woodcock, "The Tyranny of the Clock," Published in "War Commentary - For Anarchism" in March, 1944


GDP per capita in England, 1740 to 1840, via Our World in Data | https://ourworldindata.org/grapher/gdp-per-capita-in-the-uk-since-1270 Nominal wages, consumer prices, and real wages in the UK, United Kingdom, 1750 to 1840, via Our World in Data | https://ourworldindata.org/grapher/nominal-wages-consumer-prices-and-real-wages-in-the-uk-since-1750

 

cross-posted from: https://lemm.ee/post/10792055

cross-posted from: https://feddit.de/post/4310476

 

cross-posted from: https://feddit.de/post/4310476

 

Running around with StreetComplete, the app sometimes tells me to leave a note instead, which I do. Short time later, I receive an email that another person has resolved my note. That's nice, but wouldn't it be better to do it all on my own?

I think I need a more powerful Editor for that, and installed Vespucci. Now I'm scared to break things. What are the next steps, how to proceed?

 

The volume of a cylinder is found using the formula V = πr^2^h. Using π = 5, r = 10 and h = 10. Find the volume V.

 

My group loves to play a game which we call "What are you doing there?". It goes like this:

Setup:

  • A small stage, on which one or two people play
  • The rest of the group watches them in a half circle
  • People can enter the stage from one side of the circle. Another person then leaves the stage from the other side

So the whole group rotates in a circle through the stage.


A person starts doing something on stage, for example playing the violin in pantomime.

Then the person next in line steps up from the audience, and asks the signature question: "What are you doing there?". Person A responds with something different, for example: "I'm reading a book.", and leaves the stage. Person B now reads a book in pantomime until asked by person C.


As always, many variants are possible. Recently, we mostly played the group variant, where two (or three) people are on stage simultaneously, playing a scene including words.

 

Before, completing the last lesson of a group (e.g. completing 5 of 5) activated a 15 minute boost. Which allowed me stop doing lessons at 4/5 and do practice instead. Later that day, I could complete lesson 5 to get a boost for a new session.

Now, these activation steps seem to be randomly scattered across lessons. Sometimes it's lesson 2, sometimes 5. Never the last one.

Did anyone else notice this? Any idea why? How do you deal with it?

It leads me to learn longer than I actually wanted (because I accidentally trigger boosts), or leads to me 'wasting' boosts, both of which feels bad.

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

 

https://lsbg.hamburg.de/resource/blob/689562/b6b545d8a22c72c9d4a9de478b1af647/mundsburg-anliegerinformation-oktober-2023-data.pdf

Was wird gebaut und warum?

Die Fahrbahndeckschichten im gesamten Knotenbereich befinden sich überwiegend in einem schlechten, z.T. mangelhaften Zustand, Unfallhäufigkeiten wurden verzeichnet. Um weitere Schäden zu vermeiden und die Verkehrssicherheit weiterhin gewährleisten zu können, werden nun im Rahmen des Bauprogramms „Instandsetzung Hauptverkehrsstraßen“ die Fahrbahndeckschichten im gesamten Knotenbereich erneuert. Außerdem soll ein geplanter Umbau der Lichtsignalanlage an der Kreuzung Lerchenfeld / Schürbeker Bogen im Rahmen der hier vorgesehenen Arbeiten realisiert werden.

Wann wird gebaut?

Die Arbeiten beginnen am 14.10.2023 und sollen bis spätestens 31.10.2023 abgeschlossen sein.

Wie ist der Verkehr während der Bauarbeiten geregelt?

Die Lichtsignalanlagen in den betroffenen Knotenpunkten müssen während der Bearbeitung ausgeschaltet werden. Fußgänger und Radfahrer werden in den bestehenden Wegen geführt, Fahrbahnquerungen sind auf Notwegen oder über provisorische Ampelanlagen möglich. Die vorhandenen Querungsmöglichkeiten in NordSüd-Richtung (Lerchenfeld / U-Bahn-Haltestelle Mundsburg – Winterhuder Weg) müssen während der Bauarbeiten gesperrt werden. Hierfür wird eine Umleitung in beide Richtungen über Oberaltenallee - Mundsburger Damm – Lichtsignalanlage Höhe Heideweg – Hamburger Straße eingerichtet. Parkmöglichkeiten wird es im gesamten Baufeldbereich nicht geben.

Der Kfz-verkehr wird wie folgt geführt:

Siehe Quelle: https://lsbg.hamburg.de/resource/blob/689562/b6b545d8a22c72c9d4a9de478b1af647/mundsburg-anliegerinformation-oktober-2023-data.pdf

Die im Baufeld vorhandenen Bushaltestellen werden nicht angefahren. Umleitungen und Ersatzhaltestellen werden von der Hamburger Hochbahn eingerichtet.

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