I remember when this comic used to be about swords.
SophismaCognoscente
“Quadrant theory,” as I believe it is called, has been a useful tool for assessing which cards stay and which cards can go.
Basically, you break down the game into quadrants (e.g., early game, late game, post-boardwipe, waiting-for-wincon, stalemate, etc.) and consider how a given card will perform in various stages of the game.
A card that can be useful in more game quadrants is obviously preferable to a card that will sit in your hand if you draw it at the wrong time. For example, a counterspell can serve as removal when an opponent drops a threat, or it can protect your board while you go for the win.
This approach favors modal spells at the expense of powerful niche spells, so it should be employed judiciously. But it’s a good way of considering to what extent a card can carry its weight.
Weirdly, one of my most anticipated cards is Reprieve. I love white counterspells (in theory) but Mana Tithe has been dead-in-hand more often than not lately. Stack interaction that’s reliable (if not permanent) which cantrips besides? Expect to see this get reprinted into mainline Magic before too long.
I’m also looking forward to getting the hobbit deck for my wife—huge LotR nerd. She knows how to play but it’s hard to get her to sit down and shuffle up, so I hope this changes things.
Is there a specific Lemmy community for Subnautica?