Helium Rain launched a few years ago as a commercial game with an open source launcher (BSD-3), and as of a few weeks ago the game became free on Steam. The developer is no longer maintaining it, but there's still a small community that are interested in it.
Silinde
One day, one of these stunts he pulls is going to end up ruining whatever company he does it in, and I'm all here for it. Though we'll probably never know since he'll just blame it on something / someone else and his little muskettes will follow along.
So you're saying that in your opinion, it's a crock of shit? 😏
Spoiler: OP works for Blizzard.
I guess I have a higher expectation for working content than you do. My surprise isn't that a low priority task isn't getting done (ignoring the fact that nobody from ArenaNet has stated what its priority is), it's that it would be given such a low priority in the first place, and that the best course of action is to remove it as a daily rather than fix it. It's even more surprising when you consider that entry into the mini-dungeon is hidden behind an achievement that the player can't possibly know about without looking it up (which is probably a good argument for it not being a daily in the first place). Therefore you can spend half an hour or more just getting to the final room just to find out it's bugged and to give up. It's not a good look for a game that is relatively bug-free.
It blows my mind that Valdhertz is still bugged 18+ months after it was introduced. I think I've had it work correctly once in the half-dozen times I've tried it - enough to get the achievement but not enough to actually finish my dailies yesterday. Still, at least they're acknowledging the issue and are doing something.
It would be nice to be able to select PvE and WvW and get a more varied selection of activities, but the extra daily change goes a little way to enabling that, at least.
It's... Beautiful.
My experience has been similar to what was already posted, to be honest. I reached chapter 7 before finishing last night and found the story so far to be quite engaging. I like the new characters, and introducing them while removing the pact members from the story really makes it feel like we're in a new era. I feel the narrative team has done a good job moving the story forward, so far.
Skywatch Archipelago is a good map - decently sized with enough unique biomes to not get tired of it quickly. At first I felt it was a little bit of a cop-out to make a "Dragonfall" map with existing parts of the world, but when I really explored it, I realised the entire map is unique - and has some really interesting concepts at work in a 'what-if', fractal way. The meta is well designed and enjoyable, though the last boss already feels a bit tiresome and I've only done it three times so far. It also doesn't help that the last boss bugged out on one of those tries, so we got nothing out of it. I haven't explored too much of the hub yet, but it feels like a nice place with everything we need in a tight area, which I like. From what I've seen, it also doesnt have any NPCs giving the same dialogue every single time you walk past them, which is a big bonus.
In regards to systems, I'm not blown away by the glyph system - most of the ones I've seen are useless to my spec, I've gained 4 so far and, at least for my main character, I don't really feel like I want any more. I like how we were able to choose which ones we wanted, at least. However the daily system is a big downgrade in my opinion. I like how we can select what we want now instead of constantly being given items we don't want, but that's massively offset by the new daily/weekly system. I don't want to guess ahead of time what content I want to do, and I don't want to be forced to complete activities I don't enjoy just to finish the daily / weekly path. The old system of choosing four of the available twelve activities worked great for me, all they needed to do was maybe remove some of the trivial ones like Mystic Forger, Forager, Vista Viewer and add in ones from EoD and SotO. Personally, I don't want to be forced to log in for 30 minutes every day just to do my dailies, as well as be forced to do exactly what the game wants me to do with no exceptions. For me, GW2 is a casual game I'll play for a time when not subbed to WoW or engaged with another game, but then I'll want to drop back to 10-15 minutes of login, dailies and crafting when I've got other things to play. GW2 doesn't have enough engaging current content for me to make it my "only game", so forcing me to spend more time doing mundane daily tasks is just going to make me want to quit entirely, rather than engage with those systems. If the goal of the new system was to get me to spend more time in the game, they should've spent development time on making it more painless to do the content that already exists, and tell me what I'm missing out on, rather than make it more painful to do arbetary tasks. Thats just my opinion, though.
So a random woman stole the items, changed her name to Turing a few years later, then 35 years later tries to loan the stolen items to a university pretending to be a relative? What an absolute nutcase!!
Snatch. Brick Top says it when describing how to dispose of human bodies by feeding them to pigs.
They will go through bone like butter. You need at least sixteen pigs to finish the job in one sitting, so be wary of any man who keeps a pig farm. They will go through a body that weighs 200 pounds in about eight minutes. That means that a single pig can consume two pounds of uncooked flesh every minute. Hence the expression, "as greedy as a pig".
Couldn't help myself.
Wow, Starmer actually managed to decide on a manifesto pledge? I was starting to think that indecisive git was incapable of actually standing behind a statement. At this rate, we might know where Labour stand on a whole three issues by the time the general election is called.