RougeEric

joined 3 months ago
 

You can download it for free on the Unity Asset Store!

 

You can download it for free on the Unity Asset Store!

 

You can download it for free on the Unity Asset Store!

[–] [email protected] 3 points 1 month ago

So... a serious book about the history of passenger rail in the USA?

[–] [email protected] 4 points 2 months ago (1 children)

Not that it's necessary a bad thing, but that font makes the C look like a G, and the r look like a y. It took me a while to figure out why it had cars on a game about sexual orientation.

[–] [email protected] 3 points 3 months ago

Thanks for the comment!

Yeah, I feel like for some reason Gaming treats UIs as some sort of unfortunate burden, and makes it a massive pain to implement. Unity's new USS system is a massive step forward, but it's still a bit complicated to get a handle on, and requires a LOT of work to make it fit in with other systems.

I was hesitant to make this free (it was quite a bit of work after all); but I think I'll leave it as is, unless I somehow start adding enough features to the point where I cannot justify the time for free. Though regardless, I plan on leaving the core version out there for free.

 

Cross-posted from: https://lemm.ee/post/39614495

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

 

Cross-posted from: https://lemm.ee/post/39614495

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

 

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)