Sony is already killing the anime industry, and their clinging to console exclusives is a blight on gaming. This will likely be the final nail in the coffin for both if it goes through, I see no reason why Kadokawa would feel the need to be acquired as they are doing quite well in the anime, manga, and gaming sectors they do business in.
I mean, I dont know what anyone expected from a Gundam x khara collaboration project.
Thats just code for "I am jealous that your hobby makes you happy."
That's a massive red flag.
Very PC98, but too many colors and makes inconsistent use of dithering. Interesting, but not enough for me to want to buy it.
See, the problem is when people say no, and then later they complain about why the person didn't keep trying.
If someone out here respecting that you said no, you're a moron that deserves to be called a clown if you start complaining about "why didn't they keep trying?"
I ain't playing that game. I hear no and I'm gone forever. No take backsies.
I think you are misunderstanding, because I agree with you when the games minimum hardware requirements are met.
I am saying I hope this technology can be used so that hardware that is below minimum requirements could potentially still get decently playable framerates using this technology on newer titles. The obvious drawback being decreased visual quality. I agree that upscaling, particularly TAA and its related effects, should not be used to reduce system requirements because the developers do not design their game well or make use of ugly effects. But I think this can be useful for old systems or perhaps only integrated graphics chips depending on how the technology works. That was what I meant. Sorry I was not clear enough initially.
Perhaps. Its not that I don't like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don't feel bored or tired of the combat in those games.
Ive tried Octopath Traveler, and I really like its art style bu I just don't enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn't keep my interest.
I like Yakuza but Like a Dragon didn't appeal to me.because of its combat. Likewise with Persona, I just don't feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.
Well, with regards to Koudelka, I am specifically referring to the mechanic in many JRPGs by which combat is initiated randomly, without the player ever interacting, colliding with, or even seeing a visible enemy. One moment you are walking, and the next you are in combat. You never had the option to not be in combat, you just get vortexed in. Chrono Trigger and many Final Fantasy games operate this way as well. Its not that they feel out if place, they are annoying because they interrupt what I was doing. In BG3, PoE2, and even Dragon Quest, enemies are visible. You basically never enter combat randomly.
Now, with regards to Dragon Quest, I found the music always being the same was too repetitive. Combat always felt the same regardless of what enemies I faced or where. At least I could choose when I enter combat, which is probably why I made it as far into the game as I did (got to the mermaid queen and stopped shortly after).
Personally, I don't like turn based RPGs. Not because I don't like turn based games, but mainly because the combat occurs too often and that it becomes extremely repetitive. The same battle music, the same battle environment background, the same enemies with the same strategy. In comparison to action combat, even if the enemies and winning strategy is the same, the environment and combat occuring at different times and in different locations mix things up enough to not become overly repetitive. Additionally, I can have an immediate impact on the combat in an action game and not spend 80% of my game time in combat.
I recently started playing Koudelka, and I actually enjoy it except for one aspect: the random combat. It interrupts the gameplay and sometimes I don't want to engage in combat, I just want to explore a bit. But at least the combat is not so extremely repetitive like when I played Dragon Quest 11. And it seems to happen a bit too often. When i played Yakuza 0, towards the end of it I was actively avoiding the combat because I spent so much of the first 2/3rds of the game in combat that I just didn't enjoy it all that much anymore.
Let me guess... Nintendo? Again?
This is great and I hope this technology can be implemented on older hardware that maybe barely doesn't meet todays high system requirements.
I hope this is not used as a crutch by developers to hide really bad optimization and performance, as they have already been doing with upscalers like FSR/DLSS.
Im guessing Among Us?