Redsven

joined 1 year ago
[–] Redsven 2 points 1 year ago

Dungeondraft and worlddraft for most of them, but I do keep a worldographer map of my world so I can add notes to it.

[–] Redsven 2 points 1 year ago (4 children)

So I'd like take some requests and draw some maps. The practice would be good for me and I've got a long weekend. I'm totally new here though, what's the best way of doing that? I thought I could make a request post here and post the finished maps on both? Is it preferred to post the image directly or host it on a different site and post the link to it? I'm not entirely sure how the instances work and wasn't sure about the etiquette.

[–] Redsven 1 points 1 year ago

Almost 4 years into our campaign, and we've had some roster changes, but currently we have:

A mad scientist artificer that has built a giant beetle mount, a hellfire powered flamethrower and just made some doc oc arms out of a god's prosthetics, as well as some prosthetics of her own.

An assassin halfling turned cleric of luck. She was too optimistic to be into killing people for money but enjoyed the training. She tries to use her skills now to aid people suffering from bad luck.

A snerfniblin passing himself off as a regular gnome, all of the players have figured it out, but the characters pretend not to know. He's a wizard having a crisis about finding a purpose to his life.

A warlock genasi of mixed teifling heritage whose patrons used to be a council comprised of all of his children, but after the last time he died he came back with a new mysterious patron and has decided it may be safer to just keep his soul in this coin that it's trapped in now in case he dies again.

Finally the GMPC who is their mcguffin/eternal escort quest: a elderly teifling author who was previously a failed adventurer. He only knows cantrips, has proficiency in all the INT stats and all his friends are dead. He supplies lore about the world, gives them a reason to go strange places and gives them something fragile to have to protect.

[–] Redsven 1 points 1 year ago

I'm running a bit where my party is trying to kill a god, its not quite absconding with their soul, but kind of the same?

Anyway, I told them they have to preform a ritual to un-diefy her body, she's not inhabiting it right now and they actually already stole it. To complete the ritual I told them they had to collect 3 divine conduits, you're looking to contain a soul, so maybe divine vessels or batteries or something. But I let them chose, either 3 that represent her connection to the domains she has power in or three that oppose them. The three that align with the god would send them searching through the lore of the God to learn what artifacts would represent her connection to those domains, the 3 that oppose them send them searching into the lore of her enemies.

Either way, you're preparing 3 "dungeons" and getting to go into some fun world building and lore without just casting exposition.

[–] Redsven 1 points 1 year ago

Good to know I'm not the only one taking advantage of cheap dice

[–] Redsven 3 points 1 year ago* (last edited 1 year ago) (1 children)

Easily my favorite and longest played character was a goliath' but a terribly nontraditional one.

With the whole "survival of the fittest" mentality that they have I made one of those left behind. He had fallen down the side of a mountain while training with his clan, and was left behind. He fell all the way down it though, skittering to a stop as he crashed through the roof of a barn in the halfling settlement at the base of the mountain. The halflings didn't abandon him like his people did they cared for him and took care of him while he healed. He stayed with them embracing their much more casual lifestyle, until a mudslide washed through the town. He was the only one tall and strong enough to help save the halflings that were stranded and threatened by it. He came to the conclusion that not being the fittest among the goliaths didn't mean he wasn't worthy of still being a hero.

I played him as a mix of Don Quixote and The Tick. The halflings had read him all kind of hero stories about knights and honor while he was recovering from his fall. So he had adopted that code of conduct and chivalry, kept a journal detailing his heroic deeds, and never shrank away from a good cause, even if it was foolishly dangerous.

[–] Redsven 1 points 1 year ago

But they aren't giving you the pdf with it either. They're giving you access to a digitized book that they can cut off access to whenever they want to push the next edition. It's just another example of Hasbro missing the entire point of the community's complaint.

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